prospero63
First Post
carborundum said:I've decided to start throwing stuff that does lasting damage at these guys, oozes, diseases, shatter spells, sunder attempts and rust monsters. It's a breath of fresh air, I tell you!
To be honest, it's not that they'd be angry, more that they would suddenly announce rule 11b(iv) subsection 3 whereby he should have had (for example) an untrained knowledge check to recognize it from stories since he worked in a bar for two years as noted on page 11 of his character background.
An exaggeration, but I'd hate to have to retcon a dramatic scene becase I missed a rule somewhere.
The rules are firmly on your side here. When one goes to paladin school, they learn all kinds of skills and feats. Just because someone went to school, doesn't mean they studied up on rust monsters. They might have focused on spotting or searching. An untrained knowledge check can only be made against a DC10 or less. To know about a creature is a DC 10+HD (15 in the case of a rust monster). There is no way, untrained, to have the knowledge that they haven't obtained through direct role playing.
Let me turn it around on you. Would you grant a spot bonus to the character beyond the skill points they have invested? What about listen? Search? Hide? If no, then why would you do that for knowledge? Characters (and players) can choose what skills to have/not have. If a character (player) has chosen not to have a skill, well, that's the choice they made.
Yeah, I know, I'm beating this thread up. One more note. I can't find the post referenced, but to the person that said "maybe the first hit they notice flakes or rust coming off it". Nope. Per SRD:
Rust (Ex)
A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately