carborundum
Adventurer
Okay - here's the rest of the background. Savage Tide Players look away now.
Had the players scouted etc they'd have found the rust monster in the basement of a house. It's the pet of a bullywug chief and he's taunting a prisoner who has metal spoons tied to her clothes. the beast is rusting them and so on. Foreshadowing, whatever, everyone happy.
This player decided, solo, to charge in through the front door and fight everything. He slaughtered eight bullywug mooks and is now cornered by another six in the dining room. I'm still trying to capture rather than kill him, but he's not taking the hint.
The bullywugs know there's a rust monster down in the cellar with the chief, who's a great fighter. They can't touch this guy with his shield and armour. Ergo - go fetch the beast and point it at him.
I'm not trying to screw them, and there's plenty of chances to give him new stuff. He recently bought a +1 shield though, so he might surrender when he sees it. I'm quite happy to rust the thing and give him a new one pretty soon as loot, that's no problem.
I can have the few bullywugs with metal axes dive out of the way when the thing appears as a hint, but his foolishness has cost him the less subtle hints in my opinion. I was just wondering how far the basic bar stories and fighter training would have got him - DC 10 thus.
I'm not out to screw him or whatever but considering what's coming up later in the campaign (black puddings etc) I want to foreshadow that you sometimes might lose your stuff, and that you should be prepared.
Had the players scouted etc they'd have found the rust monster in the basement of a house. It's the pet of a bullywug chief and he's taunting a prisoner who has metal spoons tied to her clothes. the beast is rusting them and so on. Foreshadowing, whatever, everyone happy.
This player decided, solo, to charge in through the front door and fight everything. He slaughtered eight bullywug mooks and is now cornered by another six in the dining room. I'm still trying to capture rather than kill him, but he's not taking the hint.
The bullywugs know there's a rust monster down in the cellar with the chief, who's a great fighter. They can't touch this guy with his shield and armour. Ergo - go fetch the beast and point it at him.
I'm not trying to screw them, and there's plenty of chances to give him new stuff. He recently bought a +1 shield though, so he might surrender when he sees it. I'm quite happy to rust the thing and give him a new one pretty soon as loot, that's no problem.
I can have the few bullywugs with metal axes dive out of the way when the thing appears as a hint, but his foolishness has cost him the less subtle hints in my opinion. I was just wondering how far the basic bar stories and fighter training would have got him - DC 10 thus.
I'm not out to screw him or whatever but considering what's coming up later in the campaign (black puddings etc) I want to foreshadow that you sometimes might lose your stuff, and that you should be prepared.