GreatLemur
Explorer
Damage is rolled randomly. There is no need for hit points to be rolled randomly.
I dislike that idea because it makes fighter 1 / rogue 1 different from rogue 1 / fighter 1. What I'd like to see instead is that your first HD isn't maximized (if HP aren't rolled for, that impossible anyway), but you add your COnstitution score to your HP. So a fighter1/rogue1 has something like 16+1d10+3+1d6+3, and rogue1/fighter1 has identical HP as well.Jhaelen said:However: I have a feeling in 4th ed you'll start with a lot more hp than in previous editions. Let's say triple max hp. This is to make sure you'll start playing at the 'sweet spot'. Because of these higher base hit points the randomness of later rolls won't matter as much. Additionally, the hp gained per level will probably lower than in 3rd ed to make sure you'll stay longer in the 'sweet spot' level range.
GreatLemur said:Damage is rolled randomly. There is no need for hit points to be rolled randomly.
I like the sound of it, too. But then, I'm also in favour generally of more things that utilise actual ability scores, rather than just the mods, and occasionally an odd number (13, 15, 17 or 19, generally) for some feat prereq.The Souljourner said:I like the idea of adding your constitution to your hitpoints at first level, instead of max hitpoints. I think that's a really elegant solution, and fixes the problem of which character class you take first making a bigger impact on your character.