Vaalingrade
Legend
Yeah, snipers are not known for their brash and obvious fighting style.
Sniping doesn't have to be from active hiding. You can snipe out of the target's sight range. You can snipe while seen.Sniping is hitting a vulnerable location by help of advantage gained from hiding. That is literally a form of sneak attack.
4e actually says that martials were magic. There's a line in the martial section where it says that their abilities are not magic in the traditional sense, which means that they are magic in an untraditional sense.The problem isn't that goading should work under some circumstances. Want to goad an NPC in a bar? Give me an intimidation check.
It's supernatural if it works, or has a decent chance to work, under any and all situations. Want to goad an ooze? Good luck with that unless it's a supernatural ability. Which is the problem I had with 4E fighters until I just accepted that all fighters were supernatural in that edition.
That's a mistake in bards, though. Bards were a jack of all trades, master of none class. Giving them mastery via expertise was a blunder on the part of WotC. Even so, it's okay to have multiple skill monkey classes, because the flavors are different.It’s also worth noting everyone has access to all the same skills. The rogue doesn’t hide better than anyone else. Anyone with the same DEX hides just as good as the rogue. They get expertise…which the bard gets, too. Anyone can hide, sneak, pick locks, disable traps, etc just as good as the rogue.
Yes, just like sneak attack!Sniping doesn't have to be from active hiding. You can snipe out of the target's sight range. You can snipe while seen.
And precision damage, such as when you get Sneak attack from getting advantage on a guy you're face to face with.Sniping doesn't have to be from active hiding. You can snipe out of the target's sight range. You can snipe while seen.
Usually the important thing is the distance and accuracy.
Destroy nothing.Yes, just like sneak attack!
Seriously, you're trying to create duplicate mechanic for a thing the game already has a mechanic for and in the process destroy a combat niche of one class. This is terrible design.
There'sThere is more to nonmagical combat than.
1) Attack a lot
2) Deal a lot of damage while you have advantage
Rogues were never snipers.
That doesn't count. 4e had to name a zillion powers. And Fighters couldn't shoot bows in 4e.