But it's not even engaging with the argument. We should be probing the aesthetic that defines "mundane" until we have a clear set of design goals, which then gets added to the pile on top of balance and fun and everything else.
We can't pretend it doesn't exist, and calling for it to stop existing hasn't helped, and my preferred "stop trying to support it at all" solution is clearly equally unviable. If it's insufficient to label things "mundane" and there's enough people who demand mundane classes, then it's just a design constraint, and now you have to figure out precisely what kind of taunting abilities you can write without violating whatever the norms are.