The Shaman
First Post
Clearly.I fail to understand your question.
You're assuming that Hubert is a wannabe. He's not. He's studied and practiced, enough to qualify as a first level character.
Let's try this with an actual character, a d20 Modern Fast Hero, level 1.
Hubert compensates for his lack of natural physical ability with the most rigorous training he can manage. At comparable levels, he will never be as good as someone with 18 DEX, but compared to someone without ranks in the same skills, he's ahead of the game, and will continue to be so as the campaign progresses.Hubert
Human Male Fast Hero 1
Representing The Shaman
Strength 10 (+0)
Dexterity 6 (-2)
Constitution 11 (+0)
Intelligence 13 (+1)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 5' 9"
Weight: 165 lb
Eyes: Dark Brown
Hair: Light Brown
Skin: Pale
Talents: Evasion
Total Hit Points: 8
Speed: 30 feet
Armor Class: 11 = 10 + 3 [class] +-2 [dexterity]
Touch AC: 11
Flat-footed: 11
Initiative modifier: -2 = -2 [dexterity]
Fortitude save: +0 = 0 [base]
Reflex save: -1 = 1 [base] -2 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +0 = 0 [base]
Attack (missile): -2 = 0 [base] -2 [dexterity]
Grapple check: +0 = 0 [base]
Reputation: +0 = 0 [base]
Action points: 5 (lifetime)
Student (starting occupation) -
Computer Use
Knowledge (history)
Knowledge (popular culture)
Feats:
Combat Expertise
Exotic Melee Weapon Proficiency Weapon:
Simple Weapon Proficiency [free]
Skills:
Balance Dex* 2 = -2 +4
Bluff Cha 0 = +0
Climb Str* 2 = +0 +2
Computer Use Int 1 = +1
Concentration Con 0 = +0
Craft (Structural) Int 1 = +1
Craft (Visual Art) Int 1 = +1
Craft (Writing) Int 1 = +1
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Drive Dex* -2 = -2
Escape Artist Dex* -1 = -2 +1
Forgery Int 1 = +1
Gamble Wis 0 = +0
Gather Information Cha 0 = +0
Hide Dex* 2 = -2 +4
Intimidate Cha 0 = +0
Jump Str* 0 = +0
Knowledge (history) Int 2 = +1 +1
Knowledge (popular culture) Int 3 = +1 +1 +1 [Student]
Listen Wis 0 = +0
Move Silently Dex* 2 = -2 +4
Navigate Int 1 = +1
Perform (Act) Cha 0 = +0
Perform (Dance) Cha 0 = +0
Perform (Keyboards) Cha 0 = +0
Perform (Percussion) Cha 0 = +0
Perform (Sing) Cha 0 = +0
Perform (Standup) Cha 0 = +0
Perform (String Inst.) Cha 0 = +0
Perform (Wind Inst.) Cha 0 = +0
Research Int 1 = +1
Ride Dex -2 = -2
Search Int 1 = +1
Sense Motive Wis 0 = +0
Sleight of Hand Dex* -1 = -2 +1
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 0 = +0
Treat Injury Wis 0 = +0
Tumble Dex* 2 = -2 +4
I think it's a massive mistake to assume that a character's personality is predicated solely, or even predominately, on their ability scores. I've known actors and musicians who can give an amazing performance on stage but are shy and awkward away from it. I knew a would-be Lothario with the Charisma of a skunk who nonetheless never lacked for feminine companionship by virtue of law of averages - he asked out every woman he met, and sometimes rolled a twenty, if you know what I mean. I knew an honest-to-Jesus rocket scientist who couldn't figure out which bills to give the cashier when he bought his lunch.
Here it is in a nutshell. Let the rules take care of the rules, and let the player player play the character he wants. In the campaign I'm running right now, one of the characters is a would-be great lover of women, who started the game with a Charm of 11. He's gotten some play, and he's gotten his face slapped, exactly as one would expect from such a character. The point is, the player plays him as if he is Don Juan, and that's friggin' AWESOME.
I reject the notion that characters must play to type. A character's ability need not determine a character's aspirations or self-image. You want to play a character who aspires to command an army with a 6 CHA? Great, make your stirring speeches, order men-at-arms to your banner, lead them in a charge - but don't be surprised if they don't follow you 'cause they failed their morale check.
In my book, that's GREAT roleplaying.