Terath Ninir
Yog Sothoth loves you
One of the stranger changes in 3e is that they cut out all magic that can extend a character's lifespan. Even things that have no conceivable reason to stop working -- like Timeless Body -- still click off when you hit the end of your lifespan.
This is strange for a number of reasons. I've never heard any of the designers comment on it -- and, while I can't read everything, I *have* looked for any commentary on this. It seems odd that one can be chopped up, digested, and then have the remains disintegrated, and be brought back without a scratch -- but magic can't do anything about the fact that you have grown "too old".
The biggest odd thing about it, though, is that I've never played in a campaign that had more than 20 years of game time pass -- and it's usually far less than that. Magic that staves off old age would theoretically be nice -- you can imagine your character living on for centuries -- but, practically speaking, it has little to no game power. A spell or item that reduced your age by 10 years -- like the old potion of longevity -- doesn't really have the game value of a raise dead spell.
You can come up with ways that a potion of longevity would be a useful plot device, such as putting in a needed but very old NPC, but you can do that with anything. If you really look at how the game is played, and how long a campaign is really going to last, it's hard to see why anti-aging magic should be banned. Following my logic with raise dead from above, an anti-agin spell should be *at most* a 5th level spell. It might be the ultimate dream here in the real world but, in D&D game worlds, it's more interesting than it is important.
So I say, bring on the potions of longevity! What say y'all?
This is strange for a number of reasons. I've never heard any of the designers comment on it -- and, while I can't read everything, I *have* looked for any commentary on this. It seems odd that one can be chopped up, digested, and then have the remains disintegrated, and be brought back without a scratch -- but magic can't do anything about the fact that you have grown "too old".
The biggest odd thing about it, though, is that I've never played in a campaign that had more than 20 years of game time pass -- and it's usually far less than that. Magic that staves off old age would theoretically be nice -- you can imagine your character living on for centuries -- but, practically speaking, it has little to no game power. A spell or item that reduced your age by 10 years -- like the old potion of longevity -- doesn't really have the game value of a raise dead spell.
You can come up with ways that a potion of longevity would be a useful plot device, such as putting in a needed but very old NPC, but you can do that with anything. If you really look at how the game is played, and how long a campaign is really going to last, it's hard to see why anti-aging magic should be banned. Following my logic with raise dead from above, an anti-agin spell should be *at most* a 5th level spell. It might be the ultimate dream here in the real world but, in D&D game worlds, it's more interesting than it is important.
So I say, bring on the potions of longevity! What say y'all?