FrogReaver
The most respectful and polite poster ever
I’d love to hear how, exactly, they are so underpowered.
It's pretty obvious what their combat shortcomings are at level 1. Don't know what else you want here? Me to list all the features those classes get that make them better at combat? Me to run them all through a goblin grind simulation and tell you how many more goblins these other classes kill than them before dying? Like what are you looking for?
Aside from level 1 being incredibly short, as has been noted many times on the forums,
Level 1 is short? So what?
1. So what? Are you really trying to argue that we should only compare class power by looking at spammable abilities?the few gimmicks the other classes get aren’t exactly spammable.
2. The fighter, rogue, monk all have spammable combat related abilities at level 1.
Most classes, in my experience, get by in the early levels with a lot of basic attacks/cantrips, and rangers aren’t any worse at those than any other class really.
Rangers are worse than fighters, rogues and monks with basic attacks. But why again are we only looking at basic attacks and not the full package?
Additionally, the other pillar abilities can’t be effectively evaluated in a vacuum, but neither should they be dismissed out of hand.
Good thing I never dismissed them. Simply claimed that in many campaigns the rangers and paladins level 1 abilities (besides lay on hands) will never be used at level 1. I even made mention that they are useful abilities to have for a whole campaign, but their use is spotty at level 1.
Multiclassing has to do with it because your fix has only bothered to consider the ranger in isolation, not the effects of being able to dip 1 into ranger for their spells.
If you are worried about level 1 hunters mark then I've got a warlock class and hex spell you should be real real worried about.
You realize heavy armor means pretty much jack at level 1, right?
+1 AC and less MAD dependent. Keep in mind I only referenced it in respect to a cleric and that reference also included martial weapons with it. (ie. a cleric with heavy armor and martial weapons).
A level 1 ranger can easily hit 15 AC with leather, and 17 with a shield, which is more than enough.
Not sure what your point is here
You won’t be getting plate for a while, certainly not before spellcasting is up and running, which seems to be your area of fixation.
who mentioned anything about plate? strawmen are easy to take down. Try discussing real positions.
5e also prides itself on being approachable/easy to learn, which is probably another reason that these classes lack spellcasting at level, to make more classes that are easy entry points to the game for new players. I don’t agree with balancing a game around this idea, but I’d be lying if I said I didn’t think it was a consideration of the folks at Wizards.
Good thing I'm not talking about actually changing the players handbook!
To put it bluntly, among all the problems these classes might have, you picked one of the least relevant. They take place in a sliver of the game that’s occupied for the least amount of time, and there are many other improvements that could be made (see the multiple iterations of ranger) in lieu of what I consider a corner case, unless you and your group just continually hold level 1 grudge matches.
I expliclty asked about a level 1 change and the argument is that it's not relevant because its at level 1 and level 1 is short. Do you realize how that actually sounds?