Varianor Abroad
Explorer
Perhaps it would make sense to assign thinner walls a lower Break DC to bypass hitpoints?
Li Shenron said:At least terrain is now subject to criticals and sneak attacks!
IceFractal said:There is one factor though - the huge disparity between in-combat time and out of combat time. In combat, a wall would have to breakable in three rounds or less to have any chance of a dramatic effect. Out of combat, that means you can smash through three walls per minute!
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Jury is still out on sneak, but IMHO letting attacks on helpless defenders and inanimate objects automaticly be max damage does not sound like a bad idea at all.Li Shenron said:At least terrain is now subject to criticals and sneak attacks!
It helps, but on the most part it is only 5-8 more damage since metal and magically hardened terrain is not common.shilsen said:I'm intrigued that apparently nobody has mentioned the effect that adamantine weapons and items had in 3e. Once you have those in the game, terrain, walls and other obstructions start mattering a whole lot less.
Or a damage bonus based on the success of the attack roll, since you won't always hit a tree just right with an axe.frankthedm said:Jury is still out on sneak, but IMHO letting attacks on helpless defenders and inanimate objects automaticly be max damage does not sound like a bad idea at all.