log in or register to remove this ad

 

5E Should the Hexblade Patron be Banned?

Should the Hexblade Patron be Banned?


  • Total voters
    140
  • Poll closed .
It is a big deal, but it's only one pillar. An important pillar, certainly, since being dead means you can't do the other two. But the general assumption of the game is winning most battles, since that's the way the attrition model works. So being able to impact multiple pillars is more valuable on average.

I get that but were talking about delaying Paladin here (simply to get Cha to hit, reduce MAD and open up elven accuracy).

Youre delaying SO much there. Cha to saves, extra attack, spellcasting, improved divine smite etc for 1-3 levels.
 

log in or register to remove this ad

I get that but were talking about delaying Paladin here (simply to get Cha to hit, reduce MAD and open up elven accuracy).
I'm talking about:
I've lost track of the amount of players that fell into the Sor-lock M/C trap, and spent the rest of the campaign looking over enviously at the single classed Wizard or Sorcerer getting access to the really good spells a level (or two) earlier (which is several sessions earlier in actual play).
 

I'm not even taking extra attack. I'm making wishes and turning into dragons. :geek:

Not wrong. But beside the point.
You answered specifically to a 1 level dip suggestion that told about delaying extra attack. If you are taking only levels in a spellcasting class, then it is comparing apples with oranges.
 


Saw it after I posted. Then I can make no sense of what you wanted to tell us then, because Flamestrike was pretty clear that he was speaking about delaying a single class by multiclassing and that he usually considers it underpowered compared to the single class. In the part you now quoted, he explicitely stated that delaying the sorcerer levels is usually not worth it, which we both seem to agree with.
 

Saw it after I posted. Then I can make no sense of what you wanted to tell us then, because Flamestrike was pretty clear that he was speaking about delaying a single class by multiclassing and that he usually considers it underpowered compared to the single class. In the part you now quoted, he explicitely stated that delaying the sorcerer levels is usually not worth it, which we both seem to agree with.
I'll try to explain. Sorry if I misgender anyone:

Flamestrike posts about MC casters being envious of single class casters.
I agree with his post.
Flamestrike says martial characters have the same problem, when they delay extra attack.
I joke about delaying spellcasting being a bigger loss than delaying extra attack.
You talk about delaying extra attack by 5 levels.
I joke (again) about delaying spellcasting being a bigger loss than delaying extra attack.
Flamestrike says extra attack is a big deal (for martials) because it's an exponential increase in DPR.
I argue that damage is less impactful than spellcasting, because spellcasting is effective across multiple pillars.
Flamestrike says he's talking about delaying paladins with a one level dip.
I try to clarify what I'm talking about (MC casters being envious of single class casters, etc)
You said I was answering a conversation about paladin multiclassing.
I link to where I clarify what I'm talking about (MC casters being envious of single class casters, etc).
You say you don't understand what I'm talking about.
I write this post to explain what I have been talking about.

Hope that helps!
 


I'll try to explain. Sorry if I misgender anyone:

Flamestrike posts about MC casters being envious of single class casters.
I agree with his post.
Flamestrike says martial characters have the same problem, when they delay extra attack.
I joke about delaying spellcasting being a bigger loss than delaying extra attack.
You talk about delaying extra attack by 5 levels.
I joke (again) about delaying spellcasting being a bigger loss than delaying extra attack.
Flamestrike says extra attack is a big deal (for martials) because it's an exponential increase in DPR.
I argue that damage is less impactful than spellcasting, because spellcasting is effective across multiple pillars.
Flamestrike says he's talking about delaying paladins with a one level dip.
I try to clarify what I'm talking about (MC casters being envious of single class casters, etc)
You said I was answering a conversation about paladin multiclassing.
I link to where I clarify what I'm talking about (MC casters being envious of single class casters, etc).
You say you don't understand what I'm talking about.
I write this post to explain what I have been talking about.

Hope that helps!

Ok. I didn't get that you were joking.
That explains a lot.
 



Having played the Hexblade to 14th so far, I took Thirsting Blade as as soon as I could get it. I'm considering replacing it though. Character has Greenflame Blade and ofted uses the cast a spell action to do greenflame blade once instead. The d8s add damage and if he's attacking in melee, he's often doing eldritch smite. Add to that, he's got plenty of gold to make stuff and if he adds the Illusory Bracers from Ravnica, he'll be able to cast Greenflame blade again as a bonus action. Thirsting blade will work with both, and at this point, it's worthwhile to do.
 

jgsugden

Legend
Having played the Hexblade to 14th so far, I took Thirsting Blade as as soon as I could get it. I'm considering replacing it though. Character has Greenflame Blade and ofted uses the cast a spell action to do greenflame blade once instead. The d8s add damage and if he's attacking in melee, he's often doing eldritch smite. Add to that, he's got plenty of gold to make stuff and if he adds the Illusory Bracers from Ravnica, he'll be able to cast Greenflame blade again as a bonus action. Thirsting blade will work with both, and at this point, it's worthwhile to do.
Often doing Eldritch Smite? With only 3 spell slots?

I played a Hexblade for a good while too, and found that Eldritch Smite was not worthwhile for me. I was doing more damage with Hex and Armor of Agathys. Further, I was finding as I passed 7th level that my spells being used to increase damage was inefficient and I could get more bang for my buck (most often) with hypnotic pattern, banishment or other spells. I often resorted to Thirsting Blade Dual Melee attacks (When augmented by Lifedrinker they did decent damage), but not spell augmented.
 

Ancalagon

Dusty Dragon
Often doing Eldritch Smite? With only 3 spell slots?

I played a Hexblade for a good while too, and found that Eldritch Smite was not worthwhile for me. I was doing more damage with Hex and Armor of Agathys. Further, I was finding as I passed 7th level that my spells being used to increase damage was inefficient and I could get more bang for my buck (most often) with hypnotic pattern, banishment or other spells. I often resorted to Thirsting Blade Dual Melee attacks (When augmented by Lifedrinker they did decent damage), but not spell augmented.
Past level 7, shadow of moil combined with elven accuracy and the 19-20 critical hit range? Use the advantage of the Shadow of Moil to crit-fish (you're essentially rolling 6 d20 in a round) Your chance of landing at least one crit are pretty high. Then smite :D
 

CleverNickName

Limit Break Dancing
Past level 7, shadow of moil combined with elven accuracy and the 19-20 critical hit range? Use the advantage of the Shadow of Moil to crit-fish (you're essentially rolling 6 d20 in a round) Your chance of landing at least one crit are pretty high. Then smite :D
Then take a one-hour rest after every battle, over and again.
 

Typically, bonus action Hexblade's curse, then either eldritch blast or if advantage can be had then greenflame blade. Spend a 5th level slot to smite. 3 slots a short rest means that most often, I can get at least one in. If smite isn't effective, or if it's not a good idea to go melee, then EB or Invisibility on multiple allies.
 



Ancalagon

Dusty Dragon
Then take a one-hour rest after every battle, over and again.
Seriously speaking though... I think that the hexblade runs out of steam too fast, and that the hexblade has to focus too much on swordfighting to keep up with other melee warriors. A dip in fighter can really help (action surge, better armor, more HP, second wind...)
 

Halloween Horror For 5E

Advertisement2

Advertisement4

Top