Carnifex
First Post
I'm genuinely heading towards this conclusion. When 3e first came out, I thought it was gonna be great with the new skill system, and indeed it was. Far better than the non-weapon proficiency system from before!
But there was one thing I was disappointed by.
I was hoping that the skill system would give far more flexibility and customisability to characters, in terms of picking up minor talents and abilities that helped flesh out the character. let me give an example. I played in a fun 2e Planescape group, one of the players of whom ran a Cipher wizardess. Now this wizard was very into the whole Cipher thing of physical training and spent a lot of time at Sigil's Great Gymnasium, and was very athletic and acrobatic.
With 3e, I was hoping that a character like this would be able to take a few points of, say, Tumble, to reflect her abilities. Then it'd have an actual effect, though not a great one, on the battlefield.
But truth be told, she can't, not really, or at least not to any useful point, because of class skills and cross-class skills. Sure, she can technically get Tumble but a wizard, even with their high Int, doesn't get a great many skill points, and after the 'essentials' of Spellcraft & Concentration, you've then got things like Knowledge (Arcana) etc which need the points, etc. You often can't afford to 'frivolously' spend skill points in cross class skills.
I think it would actually be beneficial if the system was changed so that all skills are available equally to all classes. Then you could have your fighter who maybe picks up a few ranks in Craft (Alchemy) along with his Intimidate and Ride, since he's always had an interest in it, or the light fighter able to take Tumble to properly augment his character concept, and he's certainly not a rogue but a trained warrior... and similar concepts to these. Now, it might seem that this is a bit unfair on classes like the 'skill-monkey' rogue - after all, one of its benefits is all those skills it has as class skills.
However, it still has the massive benefit of vastly more skill points than everyone else. Doing away with the concept of class skills just makes all the characters more customisable and individual, and you'll still see a lot of points going on the 'class' skills of the various classes (ie wizards taking Spellcraft & Concentration, rogues having enough skill points to remain excellent at picking locks/disabling devices to a level far beyond everyone else, etc). Of course this requires some alteration to certain things like domains that grant additional class skills, but those could be easily modifed to just give a set bonus to the skills in question.
I guess I thought about this more deeply because of creating characters for Mutanst & Masterminds, where the ability to choose skills as you like, not being constrained by class skills, is very freeing. I believe such a change would just result in more variation in characters. What do people think?
But there was one thing I was disappointed by.
I was hoping that the skill system would give far more flexibility and customisability to characters, in terms of picking up minor talents and abilities that helped flesh out the character. let me give an example. I played in a fun 2e Planescape group, one of the players of whom ran a Cipher wizardess. Now this wizard was very into the whole Cipher thing of physical training and spent a lot of time at Sigil's Great Gymnasium, and was very athletic and acrobatic.
With 3e, I was hoping that a character like this would be able to take a few points of, say, Tumble, to reflect her abilities. Then it'd have an actual effect, though not a great one, on the battlefield.
But truth be told, she can't, not really, or at least not to any useful point, because of class skills and cross-class skills. Sure, she can technically get Tumble but a wizard, even with their high Int, doesn't get a great many skill points, and after the 'essentials' of Spellcraft & Concentration, you've then got things like Knowledge (Arcana) etc which need the points, etc. You often can't afford to 'frivolously' spend skill points in cross class skills.
I think it would actually be beneficial if the system was changed so that all skills are available equally to all classes. Then you could have your fighter who maybe picks up a few ranks in Craft (Alchemy) along with his Intimidate and Ride, since he's always had an interest in it, or the light fighter able to take Tumble to properly augment his character concept, and he's certainly not a rogue but a trained warrior... and similar concepts to these. Now, it might seem that this is a bit unfair on classes like the 'skill-monkey' rogue - after all, one of its benefits is all those skills it has as class skills.
However, it still has the massive benefit of vastly more skill points than everyone else. Doing away with the concept of class skills just makes all the characters more customisable and individual, and you'll still see a lot of points going on the 'class' skills of the various classes (ie wizards taking Spellcraft & Concentration, rogues having enough skill points to remain excellent at picking locks/disabling devices to a level far beyond everyone else, etc). Of course this requires some alteration to certain things like domains that grant additional class skills, but those could be easily modifed to just give a set bonus to the skills in question.
I guess I thought about this more deeply because of creating characters for Mutanst & Masterminds, where the ability to choose skills as you like, not being constrained by class skills, is very freeing. I believe such a change would just result in more variation in characters. What do people think?