reapersaurus
Explorer
I agree completely with everyone who is unhappy with the current skills system in D&D, and believe it to be a hindrence to fun and roleplay, not a benefit to the game.
Some fixes that were proposed were:
INT bonus number of skills are considered class skills. : Terrible idea. Favors wizards, requires fighters to be smart to be able to Diplomatic (or whatever they want to be good at)- BAD IDEA.
Requiring a feat (or multiclass) to get class skills - yeah, let's take away MORE things from a player, and give them less things they can do with their PC - that's fun.
Require them to not make the character build the way they want it is not the direction I prefer my games to go.
This obsessive adherence to "balance" is making me feel violent.
There's nothing inherently "unbalancing" about allowing a cleric to be good at Moving Silently, or a wizard to be good at Perform.
Anything that makes it more fun for the group as a whole should be the primary (just about the ONLY) criteria when deciding things like these.
If I had my drothers, NO skills would be useful in combat - I don't agree with the approach of combat-applicable skills, since by definition it means that the rogue has an advantage in combat, and that is a flaw in 3E D&D.
Fighters should be the best in combat is one of the lynchpins of the system, yet they have combat applicable skills that the fighter doesn't get, and that he gets almost zero skills to begin with.
That's a weakness of the system, straight-up.
Some fixes that were proposed were:
INT bonus number of skills are considered class skills. : Terrible idea. Favors wizards, requires fighters to be smart to be able to Diplomatic (or whatever they want to be good at)- BAD IDEA.
Requiring a feat (or multiclass) to get class skills - yeah, let's take away MORE things from a player, and give them less things they can do with their PC - that's fun.
Require them to not make the character build the way they want it is not the direction I prefer my games to go.
This obsessive adherence to "balance" is making me feel violent.
There's nothing inherently "unbalancing" about allowing a cleric to be good at Moving Silently, or a wizard to be good at Perform.
Anything that makes it more fun for the group as a whole should be the primary (just about the ONLY) criteria when deciding things like these.
If I had my drothers, NO skills would be useful in combat - I don't agree with the approach of combat-applicable skills, since by definition it means that the rogue has an advantage in combat, and that is a flaw in 3E D&D.
Fighters should be the best in combat is one of the lynchpins of the system, yet they have combat applicable skills that the fighter doesn't get, and that he gets almost zero skills to begin with.
That's a weakness of the system, straight-up.