JVisgaitis said:(snip) I always thought they should separate humans into either social classes or geographic locations and give them ability modifiers based on that. The racial human Feats in FRCS never did it for me.
Malhost Zormaeril said:
Malhost Zormaeril said:Oh, and the 2e Dragonlance campaign setting had different modifiers for different barbarian human tribes and civilized humans, as well...
JVisgaitis said:I only saw the rules for one human subrace and they were the same as humans in 3e.
JVisgaitis said:The Tales of the Lance Boxed Set? I don't remember that...
Scribble said:You can get rid of sub races as long as the one true elf that remains is Santa's Elf...
I don't want a world with no presents.![]()
Malhost Zormaeril said:Hmm, I remember them, perhaps not quite as clearly as I'd like...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.