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Shouldn't drawing arrows from your quiver be a 'drawing a weapon' move equivelent act

silentspace said:
Or they could do that knife-thrower trick where they hold a bunch of knives in one hand and throw them with the other. Maybe two knives/second?
That's a max of 12 knives per round for a full-attack!

If you have Quick Draw you can throw knives for your regular multiple attacks. I see the trick you describe above being part of Quick Draw training.
 

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silentspace said:
Or they could do that knife-thrower trick where they hold a bunch of knives in one hand and throw them with the other. Maybe two knives/second?

There's a section in the FAQ where the Sage actually recommends allowing this, and specifies a certain number-of-weapons-per-size that you can hold in one hand for this purpose.
 

Are you guys saying that my Dwarven Hatchet Thrower might not need Quick Draw to keep up with the mechanically superior-in-nearly-every-way archers?

And if so, can i Kiss you?

And if so, can i offer you a breath mint?

And if so, do you like winterfresh?

^_^
 

clark411 said:
Are you guys saying that my Dwarven Hatchet Thrower might not need Quick Draw to keep up with the mechanically superior-in-nearly-every-way archers?

Not according to the rules, no. But it'd be a fine house rule.

The best a thrown weapon user can do for rate of fire is Quickdraw, Rapid Shot, and TWF. You get three attacks at first level (one normal, +1 for Rapid Shot, +1 for TWF) but all attacks are at -4. (-2 for rapid shot, -2 for TWF).

Still, for low AC monsters that's pretty prutal. Especially if you're adding a big Str bonus.

The big disadvantage of thrown weapons is that it's really tough to beat DR/magic. A magic bow confers the magic onto its arrows--you only have to buy one magic weapon. But a thrown weapon user has to buy many individually-enchanted weapons. Pricey!

Might be fun to make "Gloves of Throwing", which acts like a +1 bow: any thrown weapon counts as having a +1 enchantment. :)

-z
 
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The thought of hatchets exploding on impact is sad though..

As long as it isn't necessary to have QD to get off more than two hatchets around (assumption: one hatchet in each hand) I'm happy.
 



silentspace said:
You can use TWF with thrown weapons? Didn't realize that.

Me neither, until I saw it in a Dragon Magazine "Power Play" feature. The example was a first level ranger (this was 3.0).

Here's the TWF feat:

"TWO-WEAPON FIGHTING [GENERAL]
You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon."

Nowhere does it say that the weapons have to be melee weapon, or the attacks have to be melee attacks.

Weapon feats either specify melee/ranged (spring attack, rapid shot, power attack, etc.) or do not (weapon focus, weapon specialization, two-weapon fighting).

Under "Two Weapon Fighting" in the SRD section on special attacks it says this:

"TWO-WEAPON FIGHTING
Thrown Weapons: The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon."

Pretty cool.

-z
 

Zaruthustran said:
Me neither, until I saw it in a Dragon Magazine "Power Play" feature. The example was a first level ranger (this was 3.0).

Note that under 3.0 under PHB ch. 7, "Equipment: Crossbow, Heavy" it said this:

The Two-Weapon Fighting feat does not reduce these penalties because it represents skill with melee weapons, not ranged weapons.

This was confirmed by the Sage, even it was printed in an odd location. Not the first or last time that Dragon magazine published something with erroneous rules usage.
 

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