The beauty of a cleric is not what they can do but what they will do. It all depends on whom they serve.
Gender: Fm
Race: Half Elf
Class: Ranger1 Cleric 5 Harper paragon 5
Name: Liriar Moonray
Alignment: NG
Deity: Lliira
Medium 23yrs 5'1'' 90lb.
Eyes, Hair, Skin: Blue, Blond, Fair
XP:
Home Region: Dale lands
Campaign: The Fringe
Str 16 (+3)
Dex 14 (+2)
Con 18 (+4)
Int 14 (+2)
Wis 20 (+5) +2 periapt of wisdom = 22 (+6)
Cha 16 (3)
Hit Points 124
AC 25 {Touch-12} {Flat-footed-24}
Speed 30ft (20)
Init +2
BAB +7/2
Grapple + 7
Fort +13, Ref +11, Will +13
Attack:
Single weapon
adamantine morningstar +11/6 1d8+4 20x2 p and b
light crossbow +9/4 1d8 19-20x2 p range 80ft
Languages: Common, elven, Chondathan, Damaran and orc.
Feats: 3 feats.
reach spell.(CD) touch spell becomes rays and have a reach of 30ft
sacred vow.(BoE) +2 diplomacy
vow of obedience.(BoE) +4 vs. Compulsion
craft wands
Skills:
Code:
NAME TOTAL ABILITY RANKS MISC. ACP
Appraise 2 = 2 0
Climb -4 = 3 0 -7
Concentration 12 = 4 8
Diplomacy 15 = 3 8 4
Disable device - = - - 2
Gather information 4 = 3 1
Hide -5 = 2 0 -7
Knowledge (religion) 10 = 2 8
Listen 11 = 6 0 5
Move silently -5 = 2 0 -7
Open lock - = - -
Perform (sing) 12 = 3 9
Perform (danse) 9 = 3 6
Search 6 = 2 3 1
Sense motive 13 = 6 7
Sleight of hand - = - -
spot 7 = 6 0 1
Survival 13 = 6 7
Tumble -5 = 2 0 -7
Handle animal 8 = 3 1 4
Special Abilities:
Turn undead.
Track.
Wild empathy.
favored enemy (undead) +3 damage, bluff, listen, sense motive, spot and survival
+2 bonus on saving throws against spells and spell-like abilities.
favored enemy (evil) +3 damage, bluff, listen, sense motive, spot and survival
favored enemy (Zhentarim) +2 damage, bluff, listen, sense motive, spot and survival
Lowlight vision
Immunity to sleep
Elven blood
Aura (good lvl9)
+2 enchantment spells or effects
Detect evil
Harperknowledge(+6)
Celestial spells
Exalted Companion
Weapons:
adamantine morningstar(In sling at the left side, 6lb.) 3008gp
Light crossbow (in straps on bag, 4lb) 35gp
10 bolts (in quiver on back, 1lb.) 1gp
Armor:
adamantine +2 fullplate (Worn, 50lb.) 23500gp
Heavy steel shield +1 (worn, 15lb) 1170gp
Items:
Backpack (worn, 2lb.)2gp
Bedroll (beneath backpack, 5lb.) 1sp
Flint and Steel (pouch belt, Free)
Pouch belt (worn on left front at the belt, 0,5lb) 1gp
Ring of sustenance (worn on the third finger from right) 2500gp
Ring of protection+1 (worn on the seventh finger from right) 2000gp
Winter blanket (Backpack bottom, 5lb) 5sp
Rope hempen 50ft (Backpack top, 10lb) 1gp
Tent (Backpack middle, 20lb) 10gp
Explores Outfit (Worn, 8lb.) 10gp
Periapt of wisdom +2 (Worn) free
cloak of resistance +2 (worn) 4000gp
simple black silk grown (paked in a blanket, backpack Beneath the winter blanket, 10lb) 200gp
war wizards cloak (worn 1lb) 30375gp
Gift Amulet (Worn, Targa)
Harperneedle (hidden under the armour)
Carrying, Weight: 136 24/50lb
diamonds worth 10000 gp
Money:
110pp 2ep 25gp 7sp 2cp
Spells:
DC=16+Spell lvl.
Number of spells pr. Lvl.
0=6 1=6+1 2=6+1 3=4+1 4=4+1 5=3+1
Domains: Charm and travel
spell prepared
0lvl= create water, detect magic, detect poison, read magic, purify food and drink, light.
1lvl= bless, remove fear, protection from evil, shield of faith, sanctuary, comprehend languages, (d) charm person.
2lvl= find trap, hold person, delay poison, silence, bull strength, bear endurance, (d) locate object.
3lvl= prayer, dispel magic, searing light, daylight (d) fly.
4lvl= neutralize poison, dimensional anchor, freedom of movement, Divine Power (D) dimension door.
5lvl= flame strike, 2*slay living, Raise dead(d) teleport.
Liriar had no special childhood, growing up in the city of High Castle in High dale. With her mother’s (human) dead giving birth to Liriar, she was left with here father (elf), whom never recovered completely after here death and her to elder sisters. But in the year of 1358DR when the Zent took the city, Liriar’s father and two sisters were slain. Some priestess of lliira sheltered Liriar and showed her the wonders of Lliira. In the last 2 years Liriar have travel across Faerûn battling evil and her journey took her to Berdusk. Here she joined the harpers and made her wow. One day in Mistledale right after an attack from a war band of drows she was called to Silverymoon for an unknown reason
Liriar is friendly, diplomatic, and understanding. She tries to make the best out of life. She enjoys singing eleven ballads and telling and hearing stories from Toril. She has a very feminine and clear voice with an eleven accent. He possesses a friendly, joyful personality and she tries to see the good in all people and helped them along the way but still she think some do not have the good in them or she thinks it’s to late to save them like the Zents. This makes here a bit naïve. But if anyone attacks or threaten her or here friends then she defend her self and those she loves.
Liriar have her long blond hair flooding free down her neck and shoulder. She wears her suit of full plate, with a silver symbol of Lliira. For travel, she wears a blue and black explores outfit, but only if the full plate would be imposable or stupid to wear. For parties she also prefers to use her full plate but often she use her slim simple black silk grown, sins it’s vary difficult to dance in a full plate.