Darklone
Registered User
Grappling meant he was able to deal damage... or sometimes cast an Inflict Critical wounds or Slay Living....Sithobi1 said:What about grappling? The domain power only applies to magical effects.
Grappling meant he was able to deal damage... or sometimes cast an Inflict Critical wounds or Slay Living....Sithobi1 said:What about grappling? The domain power only applies to magical effects.
Elder-Basilisk said:The melee cleric:
Half-orc Bbn1 /Cleric (Kord) 13 Domains: Strength and Competition
Str 18, Dex 14, Con 14, Int 6, Wis 14 (+all level based increases), Cha 6
Feats: Power Attack, Extra Rage, Quicken Spell, Craft Wondrous Item, Cleave
Ahrimon said:Don't forget human paragon. You loose 1 level of spell casting, but you gain one additional feat and a +2 to any ability score. The skills and one martial weapon proficiency are just gravy.
nittanytbone said:And hose your Turn Undead progression... If you're not using DMM (as the original poster stated) then you don't have anything else to use those turn attempts on, so you're wasting a major class function by multiclassing into something that progresses neither casting nor turn undead, IMHO.
nittanytbone said:I disagree with this build for at least two reasons... It breaks two of my Commandmants of CoDzilla. (1) Do not lose caster levels unless it is for a very good reason and (2) Start with Wis 15+.
This cleric will not be able to cast his highest level spells "on time" due to low wisdom. He'll have wisdom of 19 by level 18. I don't think it wise to rely on Periapts of Wisdom to make your casting stat high enough to use your class function. Moroever, ending up with an odd-numbered stat is pretty sub-optimal.
Next, the barbarian level doesn't do much for you. I guess it gets you a few extra HP and proficiency with all martial weapons and rage. But Rage prevents you from using your nice buff spells. So that sucks. It also delays you another level from Divine Favor, which is your favorite buff ever. Melee clerics should be strong up to level 7, where they just explode. Why delay that until level 8?
Instead, just take the war domain with Kord.
You'll never need anything other than a Greatsword in a melee build, I promise. With feats like Brutal Throw (throwing spears) or Intuitive Strike (use Wis to Hit with simple weapons), ranged attacks will not be a problem, and nothing beats a Greatsword for messing people up in melee range.
Other domains - The competition domain is good if your combat style requires opposed rolls (grappelling for example); Luck is good if you want to stay alive (reroll saves and such); Strength is good for massive damage. Contemplative levels can score you an easy extra domain later in your career if need be.
As a note, half-orcs make poor clerics. You get so few skill points as it is that dumping int that low is a real bummer -- clerics get good use out of skills such as Knowledge (Religion). Tanking Charisma means no turn undead and no divine metamagic and no divine feats.
Finally, I think you can do better on feats. Quicken Spell can't be used until quite high level, and then only for minor buffs like Divine Favor.
DMM Quicken Spell is much more useful (or Divine Vigor, or Divine Might...). Cleave is most useful at lower levels.
Most builds don't use it. If you've got the competition domain, why aren't you relying on a combat style that uses opposed rolls, like Improved Trip? Also, craft wondrous item is a good feat, but don't you have a wizard that gets those feats for free that you can team up with?
Wouldn't you be better off with something like Shock Trooper (Complete Warrior)?
Corsair said:So here is my challenge to you folks! Show me your clerics!
YMMV. I agree with Elderbasilisk (about Rage being a kicker and the necessity of buffing without wasting another round). I've seen my share of Kord clerics and other dudes in action, but that bbn1/cleric kicked more ***. Taken into account that he was a gnome in melee and his stats were worse than the ones of the other melee clerics I've had at my table he simply rocked. And the one level of spellcasting...nittanytbone said:*shrug* I'm just suggesting an optimized build. The Barb 1/Cleric X might work fine in a less potent game, but its still not "be all that you can be."
Basically, you're trading a level of spellcasting and any slim chance of turning undead you might have had for +4 str as a free action 1x/day (3x/day with Extra Rage, a feat).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.