Sorry Morrus, but the section on building skill challenges in the DMG doesn't really jive with what you're saying. Maybe the DMs at the demo games are running it differently, but Stalker0 is just going by what's in the books.Morrus said:1) You can use it for any skill check; i'ts thus an integral part of the number-crunching. Not ncoprprating it into your model doesn't provide a result which accurately reflects 4E D&D, merely one which reflects a similar system you've based on it.
2) In addition, there's nothing to stop PCs choosing "easy" for every single check.
What you've done is identify one disadvantaged strategy for the PCs, assuming they do nothing to help themselves. In which case, yes, the odds are against them.
1) Aid another is mentioned in the skill challenge chapter, but only for certain kinds of challenges - "group skill checks." "Sometimesa skill challenge calls for a group skill check" and it uses a cliff-climbing challenge as an example. So it seems using aid another is meant to be something inherent to particular challenges.
But even if aid another was a vital part of the challenge structure... that wouldn't be fun. Everyone making DC 10 checks except for the one person with ranks in the proper skill? That's not interesting, it's not imaginative, and it's not engaging. It's just tedious.
2) The players can't choose the difficulty of their checks. The easy-moderate-hard is set by the challenge itself, per skill. You can see that in the templates in the DMG, or here's the Negotiation one:
http://www.wizards.com/default.asp?x=dnd/4ex/20080505a
And here's the bonus skill challenge for KotS:
http://www.wizards.com/default.asp?x=dnd/4dnd/20080522b (which clearly includes the +5 boost to DCs)