Plane Sailing
Astral Admin - Mwahahaha!
I was just reading this issue of Jedi Counselling http://www.wizards.com/default.asp?x=starwars/article/sw20050519jc65 and was struck by the silliness of making this comment
just above this picture
http://www.wizards.com/global/images/starwars_article_sw20050519jc65_pic1_en.jpg
The only double-ended lightsabre in the movies and not only does Maul consistently use it in one hand or another, they even show a picture of him holding it in one hand.
*shakes head in bemusement*
- On the other hand, I do like two of the suggestions for variant force skill use:
So on balance I like this article more than I don't like it
Cheers
A: Here's some errata for double-bladed lightsabers (revising a ruling from Jedi Counseling 17): When used with one blade ignited, they have the listed size. When both blades are ignited, they should be considered to be one size larger. Note that a double-bladed lightsaber always requires two hands to use, even if only one blade is ignited. The hilt is simply not balanced to be wielded in one hand.
just above this picture
http://www.wizards.com/global/images/starwars_article_sw20050519jc65_pic1_en.jpg
The only double-ended lightsabre in the movies and not only does Maul consistently use it in one hand or another, they even show a picture of him holding it in one hand.
*shakes head in bemusement*
- On the other hand, I do like two of the suggestions for variant force skill use:
Variant Rule: My Ally Is the Force
In this variant, you can use your Force points to help pay vitality costs of Force powers. By "exhausting" a Force point, you gain 10 extra vitality points that can only be used to pay the cost of a Force skill or feat. If these extra vitality points go unspent, they disappear after 1 minute (10 rounds). Alternately, you may have each Force point provide a number of vitality points equal to your character level.
Exhausting a Force point is a free action that may be performed only once a round, and you can't spend a Force point in the same round you exhaust one. An exhausted Force point can't be used for any other purpose, but it's not actually "spent" -- it becomes available again after 1 hour and can then be spent or exhausted normally.
Variant Rule: The Force Is Strong in This One
In this variant, your connection to the Force reduces the cost of some Force skills. Depending on how many Force points you currently have (not counting any "exhausted" Force points, as explained above), the vitality cost of Force powers and skills is changed:
Force Points Change in VP Cost
0 +1
1–3 +0
4–8 –1
9–15 –2
16–24 –3
etc. etc.
Apply this change in VP cost after all other modifiers due to feats or Force techniques, and this can never reduce the final VP cost below 1. Note that if you have spent all your Force points, your connection to the Force actually becomes weaker, making all Force skills and feats require more vitality points.
So on balance I like this article more than I don't like it
Cheers