Crazy Jerome said:
Wouldn't need to go that far. All they have to do is change the Vancian stuff to use the "Readied spells" idea from Arcana Evolved. Then the caster readies fireball and phantom steed that morning. If he needs either, he burns a slot, and goes.
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I would love this to death, as the AE/AU magic system is probably my favorite of all systems I have seen in games. However, they have stated that Vancian magic will still be in, but that it will no longer be all that a wizard has. This implies, to me, that the actual spellcasting will still work the same as ever, or at least still be basically the Vancian fire and forget system, but that Wizards are now basically going to have limited-use supernatural or spell like abilities as well.
AustDiamondew said:
Not sure I like the sound of this. If phantom steed is too weak move it down a level otherwise a caster character should have to make choices between utility versus combat.
Well, like has been mentioned, this is basically the oposite of what they are trying to do. They don't want you to have to always choose to be good at one thing and suck at or be incapable of another anymore. They don't want a wizard to have to either not have enough combat spells to contribute to combat throughout, or not have the spells to help in non combat situations either.
The trick of course is balancing it. I'm all for the concept, but if its taken too far it will simply make challenges unchallenging.
Majoru Oakheart said:
I doubt that versatile spells will happen. Part of the entire design process from 3.0 all the way to near the end of 3.5 has been to REMOVE versatility from spells.
I agree. Also, he didn't seem to be talking about an increase in the versatility of spells. He seemed to be talking about either a difference in how spells or stored, or could simply have been referencing the fact that since Wizards will apparently have magical abilities other than just their spells, what spells they prepare will be less important.
Sammael said:
To me, "siloing" means that wizards will have several separate slots (or groups of slots) - one for utility spells, one for offensive spells, and one for defensive spells (for example)
This is a definite possibility. However, I think having multiple sets of slots would be a bookeeping nightmare, so I hope they don't go that route. I've played a highish level wizard, and keeping track of one set of slots is bad enough.
I think we are missing some critical piece of this. We don't know enough yet about the non-spell magical abilities wizards are being given, nor about this whole business of "per day" and "per encounter" and wether it applies to prepared spells or only to the other abilities.
But it sounds to me as though a Wizard may be able to prepare multiple spells in a slot, or perhaps some spells have become abilities wizards can use in other ways, thus freeing up spell slots.