Doug McCrae
Legend
The first two drafts are more pulp sci-fi than supers.
If you'd played it, you'd know it was supers. If you've not played a game, or even bothered to read past page 3, you're in no place to issue 'warnings'.
It is explicitly supers - you play members of a super-powered crime-fighting team. You can tell it's supers from the super powers the characters get.
I have to admit that I've only skimmed the rules but I think you're both right. Most of the Styles are pulp archetypes - Agent, Commando, Daredevil, Detective, Explorer, Intrepid, Flyboy, Warrior, Two-Fisted, Professor - such as you might see in any pulp magazine or cliffhanger serial from the 1930s onwards. The Atomic is clearly a Superman-esque superhero with Atomic Strength, Atomic Flight and Z-Ray Vision. The other Styles - Alien, Ghost, Mystic, Psychic, Robot - are either non human science fiction characters or straddle the line between pulp and superhero like the Golden Age (mostly) comic book characters Zatara, The Green Lama and The Spectre.
It looks great - exactly the kind of thing I enjoy.
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