Simplified Rolls

If I am wrong just tell me I am wrong... and I wont bother with it any more

You're wrong. :)

If you want to simplify the roll, make it 1d10+2, as suggested by keterys. That has an identical distribution to 1d12 (reroll all 1's and 2's). You have an equal chance of getting any number between 3 and 12.

Rolling 3d4 produces a bell curve. This might be easier to see if you think about rolling 2d6...

  • There is only one possible way of getting a 12. You have to roll a 6 on both dice.
  • There are six possible ways of getting a 7. You could roll a 1 on the 1st die and a 6 on the 2nd die. You could roll a 2 on the 1st die and 5 on the 2nd die. And so on...
  • Hence, you have a much higher chance of rolling a 7 when you're throwing two dice, as opposed to rolling a 2 or a 12.
This situation gets more exaggerated the more dice you throw. When you're throwing 3d4, you need all three dice to come up with a 4 on the same throw to get a 12. That's a 1-in-64 chance (1/4 x 1/4 x 1/4).

However, if you roll 1d12 (re-roll all 1's and 2's) or 1d10+2, you get an equal chance (1-in-10, or 10%) of getting any single number.

Note that there's nothing inherently wrong with rolling 3d4 to generate a number between 3 and 12 as long as you're okay with getting an "average" result more often than not, and almost never getting either a very high or a very low number. So, even though 1d10+2 is a more mathematically accurate roll to use, you should use whatever works best for your game and your preferences (as long as the DM is okay with it).
 

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The maths you are talking about is going over my head...
Think like this:
Imagine three different d4's - one blue, one green, one red. Each can show four different numbers, which means that the total number of unique results is 64 (4*4*4). How many of those 64 gives the sum of 3? Only one. How many gives the sum of 4? That's three (1 1 2, 1 2 1, and 2 1 1). How many gives a sum of 5?

If you write out all the results (hint: use Excel for this) and the sums they give, you'll find that the sums 7 and 8 have the highest frequency and are therefore more likely to occur.
 

I love how rpgs, by way of dice, are such a wonderful gateway to the world of statistics. (Damn you Amber!)

To gain your next experience level, answer the following question:

What--precisely--is the average result of a "vorpal" (i.e., whenever you roll the highest number, re-roll and add) d10? Show your work.
 

Another example, "roll" a d2. Heads count as 1, tails as 0. Roll it 100 times. For you to get a 100, you'll have to get 100 heads. The odds of that are really small (1/2^100).

Roll a d100. The odds of getting 100 are 1/100.
 

What--precisely--is the average result of a "vorpal" (i.e., whenever you roll the highest number, re-roll and add) d10? Show your work.
I'm a little rusty, but I think it should be:
[SBLOCK]Let the Average be A.

When you roll from 1-9 the result is as shown on the die, i.e. 1-9.

When you roll a 10, the result is 10 + another roll on the die, i.e. 10 + A.

Hence, A = Sum of (Probability of each result x the result) = 0.1 x (1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + A)
A = 0.1 x (55 + A)
10A = 55 + A
9A = 55
A = 55/9 = 6.1[/SBLOCK]
 

Not quite right there, as you ignore the possiblity of cascading "max rolls".

Vorpal 1d10:
Average = 0.1*(1+2+3+...+9) + 0.01*(11+12+13+..+19) + 0.001*(21+22+..+29) + .....
Average = 0.1*45 + 0.01*(10*9 + 45) + 0.001*(2*10*9 + 45) + ....
This is the Sum[10^(-n)*(90*[n-1]+45)]
Where n=1 to infinity. As the initial multiplication is 10^(-n), which exponentially tends to zero as n tends to infinity (versus 90*[n-1] which only multiplicatively tends to infinity) this summation has a limit it tends towards that would be the average roll on a Vorpal 1d10.

This is very close to what FireLance got but is fractionally higher as s/he only included the 0.01 stage of the equation not all the following parts - but as they get reduced in significance by a factor of 10 each time they don't make much difference.
I think the average of Vorpal 1d10 = 6.111111 recurring judging by quick assessment of the maths above. But I admit I am not riguorously applying the summation so I may well have errors in that assessment.
 

This is very close to what FireLance got but is fractionally higher as s/he only included the 0.01 stage of the equation not all the following parts - but as they get reduced in significance by a factor of 10 each time they don't make much difference.
I think the average of Vorpal 1d10 = 6.111111 recurring judging by quick assessment of the maths above. But I admit I am not riguorously applying the summation so I may well have errors in that assessment.
For the record, I'm a he. :)

And the algebraic method I used above does take into account subsequent iterations. The actual answer is 55/9 or 6.11 recurring - I just rounded it off to one decimal place in the last step (I guess I should have mentioned that).
 


I'm a little rusty, but I think it should be:
[SBLOCK]Let the Average be A.

When you roll from 1-9 the result is as shown on the die, i.e. 1-9.

When you roll a 10, the result is 10 + another roll on the die, i.e. 10 + A.

Hence, A = Sum of (Probability of each result x the result) = 0.1 x (1 + 2 + 3 + 4 + 5 + 6 + 7 + 8 + 9 + 10 + A)
A = 0.1 x (55 + A)
10A = 55 + A
9A = 55
A = 55/9 = 6.1[/SBLOCK]
Why are you doing math? Are you, like, old? :p

Remember how google (and the Internetz) is ruining everything? There's no avoiding that, embrace the dark side...

For all your math dice troubles, please refer to AnyDice*.
You're welcome. :)

*Programming knowledge not included. Sorry, but you gotta be a geek these days...
 

Actually, I don't think that website does what he was doing math for (add d10 for every roll of a 10 on a d10).

Explode almost does it, but only finitely and it says the average is 6.11, not 6.[1 repeating].
 
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