Lancelot
Adventurer
If I am wrong just tell me I am wrong... and I wont bother with it any more
You're wrong.

If you want to simplify the roll, make it 1d10+2, as suggested by keterys. That has an identical distribution to 1d12 (reroll all 1's and 2's). You have an equal chance of getting any number between 3 and 12.
Rolling 3d4 produces a bell curve. This might be easier to see if you think about rolling 2d6...
- There is only one possible way of getting a 12. You have to roll a 6 on both dice.
- There are six possible ways of getting a 7. You could roll a 1 on the 1st die and a 6 on the 2nd die. You could roll a 2 on the 1st die and 5 on the 2nd die. And so on...
- Hence, you have a much higher chance of rolling a 7 when you're throwing two dice, as opposed to rolling a 2 or a 12.
However, if you roll 1d12 (re-roll all 1's and 2's) or 1d10+2, you get an equal chance (1-in-10, or 10%) of getting any single number.
Note that there's nothing inherently wrong with rolling 3d4 to generate a number between 3 and 12 as long as you're okay with getting an "average" result more often than not, and almost never getting either a very high or a very low number. So, even though 1d10+2 is a more mathematically accurate roll to use, you should use whatever works best for your game and your preferences (as long as the DM is okay with it).