Kickstarter Six-Hack coming soon to Kickstarter!

jdrakeh

Front Range Warlock
What It Is:

Six-Hack is a simple set of guidelines for roleplaying in the spirit of The Original Fantasy Roleplaying Game (1974). It pays homage to that classic game, but introduces some modern sensibilities, as well. For example, it includes a unified action resolution system, an Action Point economy, templates for creating mutable monsters, and an abstract commerce system. It further includes some tried and true advice for Referees (referred to as "Game Masters" in many systems). Finally, it also kills some so-called "sacred cows" - for example, there are no longer any ability scores (or ability score modifiers), alignments have been replaced with player-defined moral codes, and Experience Points have been replaced with an encounter economy.

Six-Hack very much subscribes to the "rulings not rules" old school ethos. It doesn't provide rules for every conceivable situation that may arise during play, nor should it. Six-Hack assumes that the players are at the table to work together in the pursuit of fun and are capable of doing so. Six-Hack is what some would consider a "light" rule system, and it is, though I used The Original Fantasy Roleplaying Game (1974) as a writer's bible of sorts when designing the game (you'll see familiar races and classes, a similar yet different magic system, and even some classic monsters).

What It Is Not:

Six-Hack is not a beginner's game (it doesn't spend time discussing basic roleplaying concepts). It is not an equipment depot (equipment is largely a narrative conceit with a few notable exceptions). It is not a detailed simulation of reality (as noted above, it also doesn't provide detailed rules for every situation that may arise during play). Most importantly, however, it isn't a new game. It's just a new way to play a game that has been around since 1974.

Wait! Isn't This Game Already Available?

Yes! You can snag the latest, fully playable, working draft of Six-Hack from my Itch storefront for $2 OR through this Kickstarter for a $2 pledge (all pledge levels above this tier also include instant access to the latest working draft as soon as the campaign funds successfully). HOWEVER, only the final version of Six-Hack (available for a $10 pledge) will include a mini-setting, an introductory adventure, professional artwork, and eye-pleasing layout.

Keep an eye on this space!
 

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jdrakeh

Front Range Warlock
Looks interesting, but it’s a bit enigmatic on what it is. Preview? Example? Sample?

The rules themselves are complete in 12 pages, so I can't give away too much without negating a reason for people to pay (at least) $2 to check them out. The salient points are really spelled out above, but to get a bit more specific:

Three classes (if human): Fighting Man, Magic-User, Rogue

Three races (if not human): Dwarf, Elf, Wee'un

Players define a code for their character to follow. This can be a personal code of honor, a chivalric code of a knightly order, a vow to a deity, or even a fiendish pact brokered with an otherworldly patron. This replaces alignments.

Hit Points are based on class/race.

Action resolution using a single six-sided die versus target number (high rolls are better, target number can be shifted downward based on a favorable circumstance). Only risky actions and action performed under duress are rolled for.

Action Points can be spent in a number of ways (e.g. re-rolling a failed die roll, taking an extra action in combat, etc), including some that are class-specific.

All weapons/attacks do 1d6 damage (some spells can do more damage if a Magic-User or Elf uses Action Points to "pump" the spell).

Initiative in combat is per "side" (shades of Tunnels & Trolls here).

Tabletop movement in combat is measured in inches (miniatures optional).

Anybody can use magic if casting from a written source (e.g. scroll, tome, stone tablet, etc). BUT casting a spell must be rolled for like any other risky action. Elves and Magic-Users can cast from memory. There is a list of spells drawn from the mini-setting and inspired by OD&D.

Wealth is not tracked in terms of counting coin or scrip, nor by way of a dedicated mechanical rating. Instead, whenever a character wishes to purchase something, be it a good or service, they need to roll 1d6 and produce a specific die result. Harkens back to Conan stories and tales of Lankhmar.

There is a detailed system for applying templates to "base" monsters and NPCs to create more challenging encounters. Accompanying these rules is a short bestiary of "base" monsters.

There is detailed advice for overland exploration, hirelings, magic items, and using the "rulings not rules" approach to actual play.

The $10 pledge level further includes The Kingdom of Kor, a mini-setting, along with a starter adventure (as yet unnamed), plus art, layout, and actual graphic design.
 
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jdrakeh

Front Range Warlock
Quick update: After only being live for one day, Six-Hack is already more than 30% funded! Thank you so much to those of you who have backed it so far! I can't wait to get Six-Hack into your hands!
 


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