Inconnunom
Explorer
I was looking over the crafting and harvesting rules for poisons one day and it made me realize that there wasn't a whole lot of reason NOT to pick poisoner's kit or thieves tools. Sure there is flavor and that ONE time that someone talked up a bartender about brewing technique, but for the most part the tools are largely ribbons. So I decided to change that.
The goal of this change to give small individual or party buffs or enhancements that do not break the current AC bounding of the game. The cherry on top of a sundae if you will. Will you still eat that sundae if there is no cherry? Absolutely! But it sure is nice if you have a cherry. It just makes it more special and fun.
So then I spent way too much time making reasonable rules for crafting consumables. The jist of it is once a day you can make 1 thing and you can only make one thing at a time. As you level up you can make 1 more powerful thing, or a couple weaker things. To ensure that you can only craft one thing at a time there are crafting slots similar to spell slots that lock until the consumable is consumed.
I did the brunt of the work with the typing but I could use some extra feedback to make it the best document possible. When complete I will throw it in a nice Photoshop laden document with images abound.
Without further ado:
Full Professions Document
Alchemy Only
Brewing Only
Calligraphy Only
Herbalism Only
Poisons Only
Tinkering Only
Note: If enough feedback is to try to evaluate one at a time. I can remove 5 of the professions to focus feedback on a single profession at a time.
update 8/19/15:
Added suggested changes. Links have been updated.
The goal of this change to give small individual or party buffs or enhancements that do not break the current AC bounding of the game. The cherry on top of a sundae if you will. Will you still eat that sundae if there is no cherry? Absolutely! But it sure is nice if you have a cherry. It just makes it more special and fun.
So then I spent way too much time making reasonable rules for crafting consumables. The jist of it is once a day you can make 1 thing and you can only make one thing at a time. As you level up you can make 1 more powerful thing, or a couple weaker things. To ensure that you can only craft one thing at a time there are crafting slots similar to spell slots that lock until the consumable is consumed.
I did the brunt of the work with the typing but I could use some extra feedback to make it the best document possible. When complete I will throw it in a nice Photoshop laden document with images abound.
Without further ado:
Full Professions Document
Alchemy Only
Brewing Only
Calligraphy Only
Herbalism Only
Poisons Only
Tinkering Only
Note: If enough feedback is to try to evaluate one at a time. I can remove 5 of the professions to focus feedback on a single profession at a time.
update 8/19/15:
Added suggested changes. Links have been updated.
Last edited: