Darth_Asparagus
First Post
Some feats I created with non-combat situations in mind. Any feedback would be appreciated before I unleash them on my PCs:
Common Face
Prerequisite: Charisma 15 or less
Benefit: Your unremarkable face lets people forget you quickly. As a standard action you can roll Bluff vs. somebody’s Will defence to make him forget how you looked. The roll may be modified based on your behaviour towards that person.
Master of Disguise
Prerequisite: Trained in Bluff
Benefit: You get a +4 feat bonus on any skill checks made to pass off a disguise.
Mountaineer
Prerequisite: Trained in Athletics, Skill Focus Athletics.
Benefit: Once per encounter, you can re-roll a single failed Athletics check made for climbing. You use the higher of the two results.
You also reduce falling damage by an additional 2 points when making an Acrobatics check.
Monster Lore
Prerequisite: None
Benefit: You gain a +2 feat bonus on all monster knowledge checks.
Seasoned Practitioner (X)
Prerequisite: Trained in skill X
Benefit: Once per day, a character may roll two d20 for the skill roll and pick the higher result. Both dice must be rolled at the same time.
Special: This feat can be taken multiple times for different skills.
Sixth Sense
Prerequisite: None
Benefit: You get a +5 feat bonus on passive Perception rolls.
You also get a +2 feat bonus on passive Insight checks for the purpose of seeing through illusions.
World-Class Diplomat
Prerequisite: Trained in Diplomacy
[FONT="]Benefit:[/FONT][FONT="] During a social skill challenge that the character participates in, the number of failed skill checks needed for a failure is increased by one.[/FONT]
Common Face
Prerequisite: Charisma 15 or less
Benefit: Your unremarkable face lets people forget you quickly. As a standard action you can roll Bluff vs. somebody’s Will defence to make him forget how you looked. The roll may be modified based on your behaviour towards that person.
Master of Disguise
Prerequisite: Trained in Bluff
Benefit: You get a +4 feat bonus on any skill checks made to pass off a disguise.
Mountaineer
Prerequisite: Trained in Athletics, Skill Focus Athletics.
Benefit: Once per encounter, you can re-roll a single failed Athletics check made for climbing. You use the higher of the two results.
You also reduce falling damage by an additional 2 points when making an Acrobatics check.
Monster Lore
Prerequisite: None
Benefit: You gain a +2 feat bonus on all monster knowledge checks.
Seasoned Practitioner (X)
Prerequisite: Trained in skill X
Benefit: Once per day, a character may roll two d20 for the skill roll and pick the higher result. Both dice must be rolled at the same time.
Special: This feat can be taken multiple times for different skills.
Sixth Sense
Prerequisite: None
Benefit: You get a +5 feat bonus on passive Perception rolls.
You also get a +2 feat bonus on passive Insight checks for the purpose of seeing through illusions.
World-Class Diplomat
Prerequisite: Trained in Diplomacy
[FONT="]Benefit:[/FONT][FONT="] During a social skill challenge that the character participates in, the number of failed skill checks needed for a failure is increased by one.[/FONT]