Bob Aberton
First Post
Heres my system. I figured that it wasn't realistic to rely on killing things to become more skillful, and so I created what I call Skill XP.
People have two kinds of XP: Killin' Things XP an Skill XP. It's quite simple. Every time you succeed at a skill check at a DC 10 numbers higher than your current rank, you gain 10 XP toward that skill. Eventually, 100 Skill XP can be traded in for 1 free rank in that skill. Critical successes on a skill check (natural 20s) bring in 20 Skill XP. Taking 20 doesn't earn Skill XP. Failures earn 1 skill XP (representing learning from your mistakes)
Skill XP can only be used for existing skills. To buy new skills, they have to be taught to you, or whatever system the DM uses.
Of course, to balance this, it may be necessary to rule that leveling up XP can only be used toward acquiring new skills and acquiring cross class skills. That would mean that Skill XP would only be for existing (even cross-class) skills, and Killin' Thongs XP would be for acquiring new skills.
Whaddya think?
People have two kinds of XP: Killin' Things XP an Skill XP. It's quite simple. Every time you succeed at a skill check at a DC 10 numbers higher than your current rank, you gain 10 XP toward that skill. Eventually, 100 Skill XP can be traded in for 1 free rank in that skill. Critical successes on a skill check (natural 20s) bring in 20 Skill XP. Taking 20 doesn't earn Skill XP. Failures earn 1 skill XP (representing learning from your mistakes)
Skill XP can only be used for existing skills. To buy new skills, they have to be taught to you, or whatever system the DM uses.
Of course, to balance this, it may be necessary to rule that leveling up XP can only be used toward acquiring new skills and acquiring cross class skills. That would mean that Skill XP would only be for existing (even cross-class) skills, and Killin' Thongs XP would be for acquiring new skills.
Whaddya think?
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