CM
Adventurer
4e-style simplified skill list as default, expanded skill list and ranks, 3e-style as option (but please add in half-level bonus as in 4e, and ditch synergies and cross-class skills).
Add in a 2e-style "Secondary Skills" siloing option for groups who wish to have rules for crafting and professions beyond just writing "blacksmith" on the character sheet.
More than happy to leave skills out of any introductory set for new players, but I hope they are retained as default for the core book.
Add in a 2e-style "Secondary Skills" siloing option for groups who wish to have rules for crafting and professions beyond just writing "blacksmith" on the character sheet.
More than happy to leave skills out of any introductory set for new players, but I hope they are retained as default for the core book.
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