I think the real resolution here is that Rogues shouldn't use Wisdom as a dump-stat. If you want to be good at observing people and objects you should take a good Wisdom score. Between that, the +3 bonus for training, and a minimum 10 on checks with it the Rogue's a good trap radar.
The play-test Rogue was just built badly.
Rogue stats should break down like this:
Primary: Dexterity - combat and stealth
Secondary: (Helpful, but optional)
Constitution - Hit Points + Toughness
Wisdom - Searching, Listening, Reading People
Charisma - Streetwise, Fast-Talking
Neither Strength (more of a finesse class) nor Intelligence (not typically an academic) are particularly necessary for a Rogue. They could be used to develop a more well-rounded character, but none of the Rogue's primary skills or combat techniques use those stat modifiers.
A Dungeon-crawling Halfling Thief should spend his Heroic Array like this:
STR 8
CON 13
DEX 17
INT 10
WIS 14
CHA 12
This small, affable fellow is a well-qualified burglar (or "expert treasure hunter" if you prefer).
- Marty Lund
The play-test Rogue was just built badly.
Rogue stats should break down like this:
Primary: Dexterity - combat and stealth
Secondary: (Helpful, but optional)
Constitution - Hit Points + Toughness
Wisdom - Searching, Listening, Reading People
Charisma - Streetwise, Fast-Talking
Neither Strength (more of a finesse class) nor Intelligence (not typically an academic) are particularly necessary for a Rogue. They could be used to develop a more well-rounded character, but none of the Rogue's primary skills or combat techniques use those stat modifiers.
A Dungeon-crawling Halfling Thief should spend his Heroic Array like this:
STR 8
CON 13
DEX 17
INT 10
WIS 14
CHA 12
This small, affable fellow is a well-qualified burglar (or "expert treasure hunter" if you prefer).
- Marty Lund
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