Henry
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Last night, I got to see the History Channel's special on "Secret Passages." The most amazing one to me was the Octagon House, in Wisconsin.
P.S. to Eric or Wandering Monster - have either of you ever heard of this place or even traveled there? The idea of a single structure with NINE secret passages boggles my mind!
It got me to thinking about secret doors in the real world vs. what we see in traditional secret passages in D&D. How many of you actually use secret doors and passages in your D&D games?
I find that I almost never do anymore, upon thinking about it. They have too much of a problem in that, while they are quite realistic and the best place to actually HIDE something one wouldn't want to be found, they can cause problems in a game if they are never found - especially if the goal is a time-sensitive one, or if the passage is critical to resolving an adventure.
A villain with his own base would WANT secret passages to best conceal his secrets or provide escape, but is this fair game for players whose PC's are terrible at finding such and would take hours to do so?
P.S. to Eric or Wandering Monster - have either of you ever heard of this place or even traveled there? The idea of a single structure with NINE secret passages boggles my mind!
It got me to thinking about secret doors in the real world vs. what we see in traditional secret passages in D&D. How many of you actually use secret doors and passages in your D&D games?
I find that I almost never do anymore, upon thinking about it. They have too much of a problem in that, while they are quite realistic and the best place to actually HIDE something one wouldn't want to be found, they can cause problems in a game if they are never found - especially if the goal is a time-sensitive one, or if the passage is critical to resolving an adventure.
A villain with his own base would WANT secret passages to best conceal his secrets or provide escape, but is this fair game for players whose PC's are terrible at finding such and would take hours to do so?
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