Small advernture paths


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The free "can be used in aany coastal region" adventures at the WotC site can be linked, using the Hidden Coast setting (found in The Secret of the Windswept Wall module), to form a short AP. I'm doing that to provide an in-setting diversion to the WLD:

A Dark and Stormy Knight links to. . .

The Seceret of the Windswept Wall which links to. . .

Bad Light which links to. . .

Base of Operations which links to. . .

Ministry of the Winds which links to. . .

Start at the End.

All of these adventures can easily be dropped into the Hidden Coast setting (as can a larger city, if one shunts Poisson South to the current location of the Drunk Duck Inn and uses the village's original marker on the regional map to represent the larger city).

[Edit: I shunted in Sharn, just so ya' know.]
 
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Banewarrens is nice, starts at 7th and goes to something like 13th IIRC. City, dungeon delving, planar, politics, multiple factions, more dungeon delving. Lots of variety with stuff connected. Its 3.0 though but fairly cheap as a pdf.
 

Land Outcast said:
Interesting proposition jdrakeh, quite interesting...

Thanks. If you want to read about how it works in actual play, you can follow along in the True20 WLD thread that I have set up in the "Other OGL" forum here, or the duplicate thread over at the True20 "General" forum (at True20.com).
 

jdrakeh said:
Thanks. If you want to read about how it works in actual play, you can follow along in the True20 WLD thread that I have set up in the "Other OGL" forum here, or the duplicate thread over at the True20 "General" forum (at True20.com).

glad you answered with what I was half hoping half expecting :cool:

I'm heading there now
 

Land Outcast said:
glad you answered with what I was half hoping half expecting :cool:

I'm heading there now

Do note that actual play hasn't started yet due to some holiday schedule issues, but I'm offering up brief character gen reports and rules observations as filler in the meantime.
 

Mark CMG said:
Throw in some legacy that claims I am the only one who can accomplish this fantastic quest and I pretty much have to take a hike from the game because either I cannot die, which takes the fun out the game, IMO, or the legacy is a meta-sham that the DM is planning to adjust should things not go to plan, in which case my actions are actually meaningless.


Or the dm is ready to see through the consequences of your failure. :)

...though, admittedly, that's very rare. But hey, I destroyed my old campaign world when the pcs failed to prevent it.
 

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