Prestidigitalis
First Post
No, not quite that simple, as you don't roll damage until you hit.
Excuse me? The general recommendation is to roll attack and damage at the same time to speed things up. Every group I've played with does the same thing.
In fact, it's better to roll damage first for multi-target attacks, as you can apply the damage and result to each creature at the time you check whether you hit, e.g.:
Player: That's 16 lightning damage.
Player: 27 vs. this guy.
DM: He bursts into flame and then crumbles to ash.
Player: 24 vs. this guy.
DM: Ooh, he ducked to avoid Marthog's feint and the bolt missed his head by an inch.
Player: Okay, this one... Crit! That's a 20. I definitely hit with a 32, right?
DM: Oh, you scorched him good, he's reeling. Just how badly did you hurt him?
Player: Well, the maximized damage is 27, and now another 2d12 for the crit... a total of 47! That's got to take him out, right? Oh man, I want that amulet he's wearing...
DM: He screams, he teeters, he... catches himself against the wall, breathing heavily. You see raw terror on his face as he realizes you guys aren't just his next dinner.
Now try to imagine doing that if you rolled all the attacks first and then the damage.