Felon said:Personally, after looking at the rogue class's build, I can't shake the feeling that skills are little more than an afterthought. "Excruciating Poke" and "Artful Smack Upside the Head" is much more what the 4e rogue is about.
The funny thing is that using the SWSE system, I actually think DMs/designers will be much more likely to actually use the skills in the game that aren't tumble.
When a rogue keeps his "combat" skills maxed in 3.x, unless you are facing a character with rogue levels himself there'sno point in using a skill check since the rogue will obviously pass.
Ironically, the skill system also meant that at mid-high levels, you didn't use the skill system if you didn't have max levels since you were so hopeless.
For example, try creating a scenario where the entire party (without magic) can get into the castle and make it so that it isn't an auto-success for a 7th level rogue or higher but isn't an auto-failure for a 7th level fighter.
Even though the number of skills have been truncated, I really do believe we will see more use of skills at mid to high levels (and the nerfing of magic will help as well)