& Sneak Attack: Skills and Proficiencies

I wonder if when you multiclass you don't automatically get Thievery and Stealth.

If you reread the description it explictly states that at 1st level, a rogue gain Thievery and Stealth and then afterwards, it repeats Thievery and Stealth in the class skill list.

I think it might work like SWSE where if you multiclass later into the class, you don't automcatically get the 6 class skills.
 

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Olgar Shiverstone said:
So how do you play the Indiana Jones rogue type -- skilled, intelligent, charismatic, but not a stealthy thief?
But Indiana Jones does have the skills of stealthy thief.

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200px-Indiana_Jones_and_the_Cross_of_Coronado.jpg


Right?
 



3.5 Class Skills: Appraise, Balance, Bluff , Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist , Forgery , Gather Information , Hide , Intimidate, Jump, Knowledge (local), Listen , Move Silently , Open Lock , Perform, Profession, Search , Sense Motive , Sleight of Hand , Spot Swim , Tumble, Use Magic Device, and Use Rope.

4E Class Skills: Acrobatics, Athletics, Bluff , Dungeoneering , Insight , Intimidate, Perception, Stealth , Streetwise , Thievery
 
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Mouseferatu said:
Out of curiosity, why? Nobody worries about Strength being useful for non melee-types, or about Charisma being useful for people who aren't either Cha-based casters or "face" characters? So why does it matter if Int is important for everyone?

Because strength is useful for non-melee types, it determines a lot of the generic skills adventurers use regardless of class, like jump or climb.

It also helps with encumbrance and how fast you can move, or those times that characters just can't manage to avoid melee.

The same goes for Charisma, there are plenty of times when non-Rogues have to try to gather info or bluff people, etc. . .

Or maybe that's just my games where current circumstances often require folks to at least try something more than chance of success does. Then again I tend to apply circumstance bonuses/penalties fairly frequently.
 

ainatan said:
3.5 Class Skills: Appraise, Balance, Bluff , Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist , Forgery , Gather Information , Hide , Intimidate, Jump, Knowledge (local), Listen , Move Silently , Open Lock , Perform, Profession, Search , Sense Motive , Sleight of Hand , Spot Swim , Tumble, Use Magic Device, and Use Rope.

4E Class Skills: Acrobatics, Athletics, Bluff , Dungeoneering , Insight , Intimidate, Perception, Stealth , Streetwise , Thievery

This is a bug, not a feature.
 

Celebrim said:
This is one of those statements that convinces me that there is no way that they can make all of us happy. I'd be perfectly happy if no class had a dumpstat.

Indeed, I am going to be seriously saddened if Int isn't a means of getting additional skills... I guess that's largely because I love skills. :p

And I agree that no dump stats for every class would be ideal.
 

Mouseferatu said:
Out of curiosity, why? Nobody worries about Strength being useful for non melee-types, or about Charisma being useful for people who aren't either Cha-based casters or "face" characters? So why does it matter if Int is important for everyone?
See, it isn't a matter of Int not being important for everyone. It's that Int should be useful for smart characters, just like Str is important to melee types and Cha is important to face-men. It's pretty to envision a smart rogue (who isn't an arcane spellcaster).
 


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