John Morrow
First Post
MoogleEmpMog said:If it's 5 million players with a 4:1 ratio of players to GMs, and only GMs bought the setting books, that would be only 10% of the GMs.
I think they'd be lucky to hit 25,000, which could still be economically viable. A lot of role-players are cheapskates and there is also competition out there from not WotC settings.
MoobleEmpMog said:When you consider that TSR at its peak production was putting out an AD&D product almost every month for Forgotten Realms, Greyhawk, Dragonlance, Spelljammer, Buck Rogers, Dark Sun, Ravenloft, Birthright and Planescape and usually a Mystara product or two for Basic D&D, plus "Core" material like the Complete books, that's clearly over the top.
Let's not forget that the TSR you are talking about when bankrupt and was bought out by WotC.
MoobleEmpMog said:I'm not convinced that a Wizards-like schedule couldn't support 3-5 campaign settings as full lines. With three (for purposes of wishful thinking, we'll say the Realms, Eberron and Spelljammer, though that probably wouldn't be the best business decision) at one book per line per quarter, that's still 1/10th(!) the amount of setting-specific content TSR provided.
I think a better model would probably be to maybe keep FR a core setting that just keeps going and then follow the Games Workshop minitature game model for settings. Keep rotating old settings out and new settings in.
Have three active settings at a time (with, perhaps, Greyhawk lurking in the background supported by Dungeon and Dragon or release it as an Open Source setting). Come up with a new "Eberron" every two years and keep it going for four years, at which point it will be retired and a new setting will take its place. Offset the introductions by two years. In all honest, you can explore a setting in more than enough detail in four years, avoiding tactics like new editions, setting-changing metaplots, and books about corners of the setting that no sane person could care less about.
WotC needs to sell books. They can only sell so many rules and variant rules before the audience gets sick of it. Settings, on the other hand, can always be made fresh and, better still, get read by people who don't actively play but still like reading role-playing settings. They can also support fiction lines with the new settings.
Observe that Games Workship has solved the problem of constantly selling new stuff with miniatures by giving many of their games and miniature lines a limited lifespan. Then that line gets retired and they push a new game or, in the case of Warhammer, focus on a different part of the setting. When a line is retired, they might collect all of the rules of the expansions into a hardcover volume like they did with Necromunda or license it off like they did with Warhammer FRP for a while.
I think WotC could do the same thing with settings, perhaps doing things exactly like they did with Eberron with the contest and such. Up to four years and then a setting is retired. Then they move on to something fresh and more in line with current tastes. If the setting is really popular, keep it in print, compile the important parts into a single setting compilation or do as someone else here suggested and license it out to a third-party company that can survive on 5,000 to 10,000 copy print runs. We are also close to approaching a time where print-on-demand technology or will allow a company like WotC to keep setting books "in print" without incurring the cost of maintaining a low selling volume in a warehouse.