DungeonMaster said:
Er... you don't need to do 613 billion damage, only 1 thousand or even 500 and you're set for life. The miniature's handbook warhulk and the complete warrior are all you need.
I'de like to understand as well how the fighter is much more than "he hits things and they die".
You're almost sort of technically correct: as far as I can see, using the miniature's handbook Warhulk and the Complete Warrior's Hulking Hurler, you can, by my calculations, get to 83d6 damage at ECL 18. That's 291 average damage, and maxes out around 500. That's sufficient to kill basically any CR 18 creature in one shot, which is excessive.
Now, you'll only get one throw per round with it, your to-hit is merely OK (+25 with an absolutely miniscule range increment, so you'll usually be taking heavy minuses), and you won't be any more reliable at effectively one-hit-KOing most CR 18 creatures than a spellcaster of the same level.
The fighter is a poorly designed class, so I won't try to defend it. However, the hulking hurler in this example is a Large (space restricted) Equiceph (normally evil and suspicion-rousing race) War Hulk (NO mental skills whatsoever). He makes the fighter look like the rogue.
Also, this combo kicks in at EL 18. It could work a bit earlier if the character took hurler levels sooner, but it gets exponentially better with each War Hulk level and so doesn't put him even on equal footing with ordinary fighters until about EL 14 or 15.
DungeonMaster said:
No, no he isn't. But as touch attacks he surely will. This spell is nuts.
Rogue 20 (BAB +15), Hydra Str 23 (+6) - that's +21 to hit with every bite.
Since the MiniHB-CW-only hulking hurler is allegedly a massive threat despite normally having a worse to-hit than this (his range increment is
10 with those rocks), I assume the rogue can hit a
flat-footed opponent most of the time. But if our bold rogue regularly employs his hydra schtick, and as such gets no bonus for his weapons:
BAB +15
Str +6
WF (Bite) +1
Greater magic fang spell +5
Now the rogue has a better attack bonus (+27) than the hurler, gets to try 12 times to attack, targets a flat-footed AC, and deals 2d8+6+10d6 damage with each attack. (average 50 per attack) He can ramp up 600 damage if he hits every time, and since he has a better chance to hit than the hurler, who apparently almost never misses, he's presumably doing about 550 of it at least. Without
wraithform. Using, in fact,
nothing non-core. Wraithform lets him go from 550 to 600 and IT'S what's broken?
Except he doesn't deal 35 of that average damage per hit to constructs or undead or anyone/thing wearing fortification armor. And a single
dispel magic turns him into one very embarassed rogue.
DungeonMaster said:
3.5 introduced core metamagic rods, no need for sudden feats of equal dubious balance. Power word stun will do niet to the great wyrm. This spell in it's un-metamagic version is level 3 and has good chance of neutering the great wyrm through a zero dexterity. (Dragons have 10 dex). Dragons are immune to stunning and paralysis.
Metamagic rods (a
core option) might possibly be broken. But not by this.
Of course, a great wyrm
white dragon has SR 27.
Let's assume for the sake of argument that we have a 5th-level wizard who blew two feats on Spell Penetration and its Greater form just so he could use this spell against a great wyrm to prove it's broken. He has a grand total of... wait for it!... +9 against spell resistance. He needs an 18 to affect the dragon (15% chance). That's a "good chance?" The dragon has at least a 5% chance of failing any saving throw; does the wizzy have a "good chance" of negating it with any save or die spell?
And what dragon lets a wizard make a
melee touch attack on him, anyway?
DungeonMaster said:
This I don't get. From what I can tell the design is completely arbitrary with author-of-the-month designing his set of rules that he likes without any consideration of what the previous authors have written in other books. That's how you get ludicrous combinations from the whole gamut of broken Prestige Classes, items, spells and abilities.
That's also evident in the fact that feats get re-named that do the same thing or superceed in all respects feats from other books (allied defense anyone?).
Even the in-book design is pathetic with metabreath weapon feats from say the draconomicon that ALL stack for instance.
The "whole gamut" of broken PrCs, items, spells and abilities of which you've identified four serious possibilities (hulking hurler, Ring of Blinking,
polymorph and metamagic rods), three of which are core?
There are broken elements in 3.5. The hulking hurler is one of them, albeit a very limited one. Eberron's Dragonmark Heir with its ability to produce an essentially infinite amount of resources is another, subtler, one. The "Cheater of Mystra" and its ability to cast
miracle without expending XP is a third, and by far the most powerful.
Ironically, these options are not only rare, they're not terribly disruptive. A hulking hurler is basically a ranged fighter taken to the nth degree; he still fills a single niche in the party structure and he definitely needs other characters to help him out on an adventure. A dragonmark heir can make infinite resources, but doing so isn't very fun, nor does it overshadow other characters on an adventure. The dweomorkeeper (sp?) is about the only thing that is truly stepping on everyone's toes, and he's not only setting specific, he's a single very complicated isolated incident. AND, he still isn't truly universal.
2e's problems were much simpler. They weren't as stupidly over the top. And they were much, MUCH more poisonous - the bladesinger was flatly better than other party members. The elven multiclass was flatly better than his companions. The kitted character could be flatly better than the un-kitted character. All of this from 1st level up through 20th, with no delay, no difficult start, and no specialization that gave others their niche.
3e's unbalanced stuff may be more unbalanced vs. the monsters (insofar as anything can be "unbalanced" against "Rocks fall, everyone dies."), but it isn't as unbalanced
between PCs. Which, unless you're going by the CR system (which didn't exist at all in 2e), is the only kind of balance that could matter.