sjmiller said:My question is, why shouldn't it? They have all sorts of other over-the-top cinematic weapon/feat combinations, why not this one? There are easy remedies to ensure this isn't overly abused, and it does make for a fun encounter. Since I am still playing 3.0 I am going to allow it. Heck, the last game session we talked about just this sort of thing.
D'oh. Forgot about that. ... but yeah, I house rule it that way.atom crash said:This is only the case if you house rule that Keen and Improved Critical stack. The rules dictate that they do not stack.
If you're playing 3.0, of course you'll allow it. Otherwise, you'd be playing 3.5.sjmiller said:My question is, why shouldn't it? They have all sorts of other over-the-top cinematic weapon/feat combinations, why not this one? There are easy remedies to ensure this isn't overly abused, and it does make for a fun encounter. Since I am still playing 3.0 I am going to allow it. Heck, the last game session we talked about just this sort of thing.
That's what you get for letting work interfere with postingInfiniti2000 said:Edit: I take a short break mid-post to answer a work-related question and 50 people preempt me, even giving the same link! Sheesh!![]()
sjmiller said:My question is, why shouldn't it? They have all sorts of other over-the-top cinematic weapon/feat combinations, why not this one? There are easy remedies to ensure this isn't overly abused, and it does make for a fun encounter. Since I am still playing 3.0 I am going to allow it. Heck, the last game session we talked about just this sort of thing.
His rants are always fun to read, but one place made me raise my eyebrows:atom crash said:For what it's worth, here is Sean K Reynolds' rant on the topic.
Huh? Assuming we're still talking about that +3 keen rapier wielded by a fighter with a 20 str, we're talking a base of 1d6+8 points of damage, or an average of 11.5 points of extra damage per crit. If it's a falchion, then we're talking 2d4+10, or an extra 15 points of damage per hit. If our friendly fighter has power attack, it gets progressively more. And if a spell like prayer is in effect, that likewise gets doubled. And so forth.skr said:And if he crits, he does an extra d6. Woohoo.
So maybe letting keen and Improved Critical means crits come up a lot more often. Maybe that makes crits a little less special. But we're talking about crits that are an extra weapon die of damage ... we're not talking about Arduin-style crits that do 1d100 damage, or sever limbs, or do instant-kills ... it's just another d6 or d8. They're not that special in the first place. And as established above, the weapons that crit more often need those crits to keep up with standard-crit-range weapons, otherwise there's no real point in choosing those high-threat weapons.
Did you follow to the second page, specifically the Table 2? That's a little more directly illustrative.Pielorinho said:I think it's fine for the two to stack, but his analysis really fell apart for me at that "extra 1d6" business.
Daniel
Pielorinho said:I think it's fine for the two to stack, but his analysis really fell apart for me at that "extra 1d6" business.
Dude shouldn't be going flaming burst if he's going keen route: put those points into +2 additional on the weapon, power attack for an additional +2, and add an average of 6 points of damage to each hit before crits are taken into accountHypersmurf said:His reaction to the change seems to have been more on the basis of how that rogue was affected, rather than a raging Power-Attacking barbarian with a Flaming Burst falchion and a Belt of Giant Strength.