Obryn
Hero
Alright, I want to make sure I'm reading this right because damned if I'm not a bit confused.
I'm a Manticore. I'm flying 50' above the battlefield, or 10 squares, with my Fly Speed of 8 and keeping just in range of my tail spikes. Everything is happy and I am sniping away.
Oh, crud! I just got prone'd by a spell from the Illusionist. (Damn floating illusory chasms... Why do I fall for those every time?) I am now falling. AAAAH!
...now what happens to me? According to the Compendium....
Do I...
(1) Drop 8 squares, and since that isn't enough to reach the ground, crash "all the way down", or a total of 10 squares, smushing me for 5d10 damage?
or...
(2) Drop 8 squares, and since that's not enough to reach the ground, crash and fall all the rest of the way to the ground... which is only 2 squares, really, at this point. I shrug off 1d10 damage.
I am leaning towards (1), and plan on playing it this way unless told otherwise. But the more I read it, the more I think (2) could be accurate, too. Otherwise, why drop the safe distance first?
-O
I'm a Manticore. I'm flying 50' above the battlefield, or 10 squares, with my Fly Speed of 8 and keeping just in range of my tail spikes. Everything is happy and I am sniping away.
Oh, crud! I just got prone'd by a spell from the Illusionist. (Damn floating illusory chasms... Why do I fall for those every time?) I am now falling. AAAAH!
...now what happens to me? According to the Compendium....
Safe Distance: A flying creature that crashes immediately drops a distance equal to its fly speed. If it reaches the ground, it lands safely.
Falling: If the flier has not yet reached the ground, it crashes.
Crashes: A creature that crashes falls all the way to the ground and takes falling damage.
Do I...
(1) Drop 8 squares, and since that isn't enough to reach the ground, crash "all the way down", or a total of 10 squares, smushing me for 5d10 damage?
or...
(2) Drop 8 squares, and since that's not enough to reach the ground, crash and fall all the rest of the way to the ground... which is only 2 squares, really, at this point. I shrug off 1d10 damage.
I am leaning towards (1), and plan on playing it this way unless told otherwise. But the more I read it, the more I think (2) could be accurate, too. Otherwise, why drop the safe distance first?
-O