D&D (2024) So, Cunning Srike?!

Deekin

Adventurer
Where it can be used for things other than sneak attack damage?


Debilitating Injury (Ex): At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.
 

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James Gasik

We don't talk about Pun-Pun
Supporter
Oh, I wasn't trying to say it was a new idea, I was only pointing out the same terminology. For example, I had it for things like this:

View attachment 289210

View attachment 289211

So the timing is...less than ideal. Since I just released my own playtest, it might come across like I was stealing WoTC's idea by calling it the same thing and doing a similar thing.


But I guess that seems par for the course, because I've also had specialized traits for weapons that certain professions had, and WotC's recent UA had that too. Wait a minute, is someone at WotC using my playtests and taking my ideas? ;) :p

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I have a friend who has been griping that people keep stealing ideas from his campaign for years. Though to be fair, he stole a lot of his ideas in the first place (from Traveller, so that tells you what kind of D&D this game is...) so I don't see how he can complain.
 

Horwath

Legend
Debilitating Injury (Ex): At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). The rogue can choose to apply any one of the following penalties when the damage is dealt.

Bewildered: The target becomes bewildered, taking a –2 penalty to AC. The target takes an additional –2 penalty to AC against all attacks made by the rogue. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8).

Disoriented: The target takes a –2 penalty on attack rolls. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. At 10th level and 16th level, the penalty on attack rolls made against the rogue increases by –2 (to a total maximum of –8).

Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). In addition, the target cannot take a 5-foot step.

These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. A creature cannot suffer from more than one penalty from this ability at a time. If a new penalty is applied, the old penalty immediately ends. Any form of healing applied to a target suffering from one of these penalties also removes the penalty.
Yup, Unchained Rogue from PF1 has really good options.
Slow+bleed was my favorite option. Especially if encountering big dumb things without any gear. One shot, one kill.
 

Sacrosanct

Legend
I have a friend who has been griping that people keep stealing ideas from his campaign for years. Though to be fair, he stole a lot of his ideas in the first place (from Traveller, so that tells you what kind of D&D this game is...) so I don't see how he can complain.
Sure. I’m not saying the idea is new. I’m saying the way I implemented this thing called cunning strike WotC is doing as well and calling it the same thing. It’s all kinda tongue in cheek. I just don’t want folks to say “you stole that from WotC”
 







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