Flamestrike
Legend
I picked street kid for my male V,pro tip don't get the scrapper perk. Cyberpunk 2077 Mantis Blades: how to get Legendary Mantis Blades
Armadillo Mods.
All my gear is packing multiple Armadillo mods and my Armor is well over 2000.
I picked street kid for my male V,pro tip don't get the scrapper perk. Cyberpunk 2077 Mantis Blades: how to get Legendary Mantis Blades
I'm doing that this play through,but i'm also going towards the "(Don't fear) the reaper" ending in which you do a lone attack on arasaka.Armadillo Mods.
All my gear is packing multiple Armadillo mods and my Armor is well over 2000.
Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!
I completed my first play-through yesterday, and I managed to find some neat looking stuff for my V, mostly by visiting clothing shops often, and sometimes safe-scumming (before you enter the shop, store, then look at the inventory, if it sucks, load again.) The other part of the "strategy" was crafting Armadillo mods. When you craft them, they will be at your level. I think you need good crafting skill to also get Epic mods, but I think it doesn't actually matter much (and getting good at crafting require spending a lot on Technical Ability and crafting a lot of crap. I think the crafting system is crtainly not the game's strong points...)Because I constantly have to take the gear I'm give, my character looks really stupid and it's a blessing I can't see him most of the time. Most of the head choices are just plain terrible!
Yeah, the crafting system could definitely use some work - especially batch-crafting for upgrading components. And some of the requirements are really out of whack.I completed my first play-through yesterday, and I managed to find some neat looking stuff for my V, mostly by visiting clothing shops often, and sometimes safe-scumming (before you enter the shop, store, then look at the inventory, if it sucks, load again.) The other part of the "strategy" was crafting Armadillo mods. When you craft them, they will be at your level. I think you need good crafting skill to also get Epic mods, but I think it doesn't actually matter much (and getting good at crafting require spending a lot on Technical Ability and crafting a lot of crap. I think the crafting system is crtainly not the game's strong points...)
Why are you hulling all that around? At most, I'm carrying my primary weapon and maybe a secondary weapon and what ever i'm currently wearing. I either sell or scrap anything beyond that. The different cyberware have mod slots that can be fitted with mods that do different things.What really irks me is how they simply re-did the inventory management, crafting, and 'bullet sponge' enemies from Fallout (which is that games weakness) and slapped on a Tiered equipment section as well.
I would have loved to have seen a much more realistic inventory management system (at any one given time you're literally hauling around 20 guns, 6 different outfits, 3 weeks groceries, a few bags of trash, and 4 dozen grenades).
And speaking of those groceries, what's the point? I cant see anyone bothering to eat or drink in the game.
Ditto the Cyberware. It's just a little too fiddly. Having different cybereyes change your HUD and so forth would have been a nice touch. Plus also there being some kind of trade-off for your cyberware (which is a key theme of the transhumanism of the genre as well).