I mentioned here many times that I use Wrestling Alignment.
Faces, Heels, and Tweeners.
Yeah, 5E has it right here. There are some Outer Planes beings where it matters, but otherwise, it only comes up if a group wants it to.Don't use it. Haven't for decades. Makes no significant difference in the game as far as I can tell. You have to tweak a few spells and items.
And it makes character creation really weird. I can't imagine asking my creative writing students to start by "imagining whether this character is lawful evil or chaotic good."
It'll be mostly optional in upcoming releases, like it already is in Monsters of the Multiverse. And then one day, someone will look for it and it won't be there. Sad, really.I would be okay if a future version of D&D didn't have it but it's expected so we're stuck with alignment or so it seems
I was going to shout BUT THAT"S NOT REAL but then remembered that we are talking about a game with sentient trees and oozes and all kinds of cosmic entities so...yeah. You make a good point.I still vote Alignment as Zodiac Sign -- it tells you which forces in the multiverse have dibs on your Fate. it might describe your personality in some ways, but doesn't have to.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.