Mercule
Adventurer
Between the Mystic Theurge thread and trying to figure out just how far from standard rules I want to take my upcoming campaign, I've been thinking about character classes. Specifically, I'm trying to figure out what archetypes exist in the fantasy genre so I can decide which ones fit my world and include classes/PrCs/etc. to facilitate appropriate archetypes*. Thought some of you all might have some input on the matter or be interested in the topic.
What I've come up with so far is:
Heavy Fighter (man-at-arms)
Swashbuckler/Duelist
Rogue
Guerilla (aka Ranger)
Priest
Arcanist/High Mage
Shaman
Infernalist
Sage
Mentalist/Gifted
Necromancer
Hedge Mage
What's anyone else got?
*That means that this entire discussion presupposes that classes relate to archetypes and are not simply mechanics from which to cherry pick. If you disagree, that's fine, but if you want to argue the matter go start your own thread -- here, that point is a gimme.
What I've come up with so far is:
Heavy Fighter (man-at-arms)
Swashbuckler/Duelist
Rogue
Guerilla (aka Ranger)
Priest
Arcanist/High Mage
Shaman
Infernalist
Sage
Mentalist/Gifted
Necromancer
Hedge Mage
What's anyone else got?
*That means that this entire discussion presupposes that classes relate to archetypes and are not simply mechanics from which to cherry pick. If you disagree, that's fine, but if you want to argue the matter go start your own thread -- here, that point is a gimme.