D&D 5E So Much Witchlight Art!

During a video this weekend, WotC's Chris Perkins, Ari Levitch and Kate Irwin took a look a The Wild Beyond the Witchlight. You can watch the video below, but if you can't, EN World member @darjr has kindly collated a bunch of screenshots of the incredible variety of art within, along with some notes. The Feywild is a brighter reflection of the world like the Shadowfell is dark one. Prismeer...

During a video this weekend, WotC's Chris Perkins, Ari Levitch and Kate Irwin took a look a The Wild Beyond the Witchlight. You can watch the video below, but if you can't, EN World member @darjr has kindly collated a bunch of screenshots of the incredible variety of art within, along with some notes.
  • The Feywild is a brighter reflection of the world like the Shadowfell is dark one. Prismeer is an archetypal domain.
  • It's very easy to get lost. Time and space can bend or twist.
  • No combat is required.
  • Rules of the feywild include rules of reciprocity and ownership.
  • Archfey Zybilna (sp?) is missing, so this domain of delight has splintered into Hither, Thither, and Yon.
  • The carnival is a gateway to a plan of emotion, the feywild.
  • More whimsical nature with a twist of wikedness. Inspiration, Willy Wonka, James and the Giant Peach.
  • All the maps are by Will Doyle and Stacey Allan who worked closely early on with Chris Perkins.


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Levistus's_Leviathan

5e Freelancer
Wait, it's the snail harness you don't like? Not that snails are notorious as one of the slowest creatures alive?
It's a fantasy game with this campaign taking place in Fairy Land. Snails can be fast in fantasy Fairy Land (or they might still be slow, we don't know how fast those snails are yet). So, yes, I am a bit annoyed that the design for the snail-harness would never stay on the eyestalks.
 

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darjr

I crit!
Also, for you speculators and clue hunters, Wardukes helmet in Xanathars has been confirmed as a clue to Witchlight by Chris himself. It was a tip-off! What others are still out there I wonder?
 

darjr

I crit!
And I love the emphasis on the theme of lost childhood by the including of Warduke and others, hitting home right to the hearts of players themselves!
 

Urriak Uruk

Gaming is fun, and fun is for everyone
It's a fantasy game with this campaign taking place in Fairy Land. Snails can be fast in fantasy Fairy Land (or they might still be slow, we don't know how fast those snails are yet). So, yes, I am a bit annoyed that the design for the snail-harness would never stay on the eyestalks.

But why can't the harness stay on the eyestalks in fantasy fair land? No reason why the super-fast-snails can't also have super-tough eyestalks.

Anyway, I just find it funny that a fast snail is somehow overlookable... but a harness on the eyestalks?!? What about realism!
 





darjr

I crit!
Huh. I wonder if they're related to Shriekers, as they're also a type of noisy mushroom . . .
Anyone want to bet which type would be more annoying in a campaign? Or how much my players would hate me if I included both of them in the same game session?
Cmon.... you know....

Let me sing it to you.....
 

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