Hairfoot said:We're going around in circles now. I've made it clear that I see Eberron encouraging suprahuman antics which are rare in other settings. I've also made it clear that I see Eberron as embracing and pushing the "power creep" of 3E. So, my dislikes are about the system and the way Eberron relates to it.
As for the Star-Trek D&D adventuring party, I am firmly of the opinion that exotic races and classes are a ready-made substitute for player creativity - in an Eberron campaign or elsewhere - so I view with some distaste a setting which implies that teams of shape-changing devils and monsters are a common sight.
Look, all I know is that you can very easily run countless fun Eberron games without ever touching anything beyond the PHB, DMG, MM, and ECS. So it sounds to me like your biggest change for running Eberron would be to not allow players to freely add whatever book they choose when making their characters. I still haven't seen anything that implies that Eberron encourages 'suprahuman antics' any more than other settings. Like the ones that have Epic level NPCs walking around (my personal definition of superhuman would probably include epic level folks). I suppose you could point to action points and have something there, but those are so incredibly easy to remove that I can't see that being an issue.
As for the setting implying that shape-changing devils and monsters are a common sight... well, I'm guessing you're talking about changelings and shifters here (since if the 'devil' bit was referring to tieflings, I'm officially a loss as to what you're talking about). As far as shape-changing... yes, changelings can use what amounts to disguise self, because they're descended from Dopplegangers. Shifters can gain some animalistic traits for a short while because they're descended from lycanthropes. I honestly don't see how this is all that different from a sorcerer who knows disguise self, alter self and polymorph, but it obviously is to you.