CronoDekar
First Post
Rechan said:The original, best seller for me is the re-invention of the races. Dwarves are pretty much the same, but elves, halflings and gnomes have different cultures. Orcs are actually important to the setting. Various monsters get props, and appear to actually exist in the setting as entities, rather than 'the ogre in the basement'.
This is definitely my favorite thing from Eberron. I've always before hated elves, but Eberron gave some new culture options with the Aerenal and the Valenar to make them cool again. Especially the Valenar -- a culture that likes to fight to bring honor to their ancestors? Their culture and the art has just made me go "Ooooooo!"
And then there's gnomes (I love gnomes). Gnomes in standard D&D seem to have this half-culture, where they're like halflings, only more annoying. Gnomes in Eberron are underhanded, two-timing SOBs... and they enjoy their culture, and don't take offense when someone is just "playing the game" as long as there's no physical threats or harm. Plus rather than having things like "laws" and "fair trials", their country is kept in order by a secret police who might "take action" against someone who would bring harm to Zilargo or its citizens, whether that means death by an assassin or slipping some crazy drug into their drink and leaving them a note in the morning telling them to knock it off.
Outside of Zilargo they're ironically good as barristers, and their dragonmarked house is rather important in business affairs, as they're responsible for notary and sending messages (as per the spell).
I really wish Eberron did something with the dwarves though. All the other demihumans got a nice culture change (I also really love the halfling and orc cultures), but dwarves really don't have that much that's interesting about them.