The original, best seller for me is the re-invention of the races. Dwarves are pretty much the same, but elves, halflings and gnomes have different cultures. Orcs are actually important to the setting. Various monsters get props, and appear to actually exist in the setting as entities, rather than 'the ogre in the basement'.
I also like the badguys, and how you can pull of basically anything (You want to play Cyberpunk? You can. YOu want to go for Cthulu horror? It's build right in).
The thing iI actually dislike is just how everything is boxed in. It feels like if I want to use psionics or kalashtar, it feels like I MUST use the Dreaming Dark, because they are so intimately tied. If I want Aberrations, it feels like I MUST use the Daelkyr. I'm also kinda sick of the Daelkyr, with how much press they get. And I'm sick of all the attention Sharn gets - most of the adventures start or are Sharn-focused, at least in Dungeon and several others.
I also like the badguys, and how you can pull of basically anything (You want to play Cyberpunk? You can. YOu want to go for Cthulu horror? It's build right in).
The thing iI actually dislike is just how everything is boxed in. It feels like if I want to use psionics or kalashtar, it feels like I MUST use the Dreaming Dark, because they are so intimately tied. If I want Aberrations, it feels like I MUST use the Daelkyr. I'm also kinda sick of the Daelkyr, with how much press they get. And I'm sick of all the attention Sharn gets - most of the adventures start or are Sharn-focused, at least in Dungeon and several others.