So The Jester Made it In

Zardnaar

Legend
Back on the WotC forums I made an arguement that the Jester was more iconic to D&D than the Warlord class. Note I was not being that serious as The Jester class was in Dragon magazine back in the early 80's and it was for 1E.

With the latest UA article thought the Jester has made a return as a Bard subtype.
 

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What Zard is trying to tell the hold outs is this. The Warlord as a class is dead in 5E. Look to subclasses to scratch that itch. PDK, BM, VB, etc.. The stab at jester made it to an UA article. At least warlord subclasses are getting into official pubs.

That's the writing on the wall people.
 


The jester existing does not really have an impact on the warlord. One way or the other.
In 2008, the inclusion of, say, Tieflings as a playable race before the more traditional Gnome, was grounds for nerdrage. If you wanted to be that sensitive, you could be pretty upset about a goofy 2e kit getting a desultory write-up in UA with so many full- and Pr- Classes from other eds still waiting for their moment.

Besides, the timing is all wrong.

A Jester not presented on April 1st is breaking with tradition. ;P
 
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The jester was a 1E class. On the WotC board I did say the Jester was more traditional than the Warlord;).

I don't think they are trying to screw over 4E fans just at will granting attacks is probably outright broken in 5E (compare with haste as a daily resource) and that is the main problem a conversion would have.
 

I don't think they are trying to screw over 4E fans just at will granting attacks is probably outright broken in 5E (compare with haste as a daily resource) and that is the main problem a conversion would have.
Except it's not. "Daily" doesn't mean anything when you have enough to do it all day.

A level 11 sorcerer can grant an extra attack, double movement, +2 AC, and advantage on Dex saves to 2 people for every single battle of a day and is not broken.

So a level 11 warlord who can grant an attack, double movement, +2 AC, and advantage on Dex saves to 2 people for every single battle of a day would also not be broken.
 

Except it's not. "Daily" doesn't mean anything when you have enough to do it all day.

A level 11 sorcerer can grant an extra attack, double movement, +2 AC, and advantage on Dex saves to 2 people for every single battle of a day and is not broken.

So a level 11 warlord who can grant an attack, double movement, +2 AC, and advantage on Dex saves to 2 people for every single battle of a day would also not be broken.
You've made this claim before. What you always conveniently forget to shed light on, is that the sorcerer is dedicating virtually all of his resources doing this one trick for this hypothetical day. Whereas the warlord, as clearly evident by the various hombrew iterations you've commented on, and the countless suggestions you've made in these threads, would still have room in its design space for more tricks up its sleeve. Because the kitchen-sinker you are hoping for should be able to do the same thing the sorcerer is doing and much, much more (also being a first-rate healbot being the most obvious, but there are others).

So what you've really done in your example comparison is called cherry-picking. And it's not a very palatable way to couch your agenda here.
 

You've made this claim before. What you always conveniently forget to shed light on, is that the sorcerer is dedicating virtually all of his resources doing this one trick for this hypothetical day.
Both the warlord and the sorcerer have to spend all their resources doing that one trick.

And both can not grant attacks in order to do other things.
 

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