Imaro
Legend
I see where you are coming from but my personal preference lies in the opposite direction. I hate it when there is such a wide disparity of save bonuses that the barbarian is almost always guaranteed to make it and elf guaranteed to fail. To me, that was a flaw with 3e's design.
I like having the bonuses be much tighter so that both characters get to make a roll that is actually meaningful.
This to me is a good example of why I think that some of the differences between 4e and 3e fans are irreconcilable. Our likes and dislikes in a lot of cases are just totally opposite.
You know, I think you might be on to something here... something I noticed when running my 4e game last weekend...
The PC's were fighting spiders that had a web attack vs. Ref. Now once the web hit the PC's each had to make a save to not be imobile... I realized then that I don't like the save mechanic as it works in 4e. (Now maybe I shouldn't have been looking at the immobile condition as "the spiders web sticking characters to a certain spot and just viewed it as an imposed condition... but I need some type of narrative for my game.)
You see to me it seemed that a stronger character should be able to break free... but the 50% for everybody save mechanic doesn't take this into consideration. Even my players thought it was odd and grumbled about it a little. Now I know it's a flavor thing and opinions will vary... but I think there should be a difference here, and not some general bonus to saves feat or the like but a bonus because breaking the webs would be easier for a stronger character.