Serensius
Explorer
mjukglass said:1. A low key and mellow Scandinavian fairytale with deep pine forests, mystical lakes, prophecy's and true heroics. All narrated in the classical dark and melancholic Scandinavian mythology and fairytale tradition. Visually much inspired by Paul Bonners work for Riotminds as seen in his awesome art book 'Out of the Forests'.
2. All out fantasy metal/pulp/noir. I envision a mix of Pratchets Diskworld without the hilarity blended with Shadowruns premise; group, mission and screw over and Millers Sin City. Visual inspiration coming from the great Simon Bisley and his work on Lobo/Slain.
3. A back to basic old school campaign in the PoL genre. Played and framed as a episodic TV-series with; theme song, one adventure per session (or maximum 2), 'whats on next week'. Pretty much Old school dnd produced and framed with PTA.
Going to play, like, a mix of these three, in a homebrewed world we've played in for years but only recently canonized. I'm going with a heavy 'magic is mysterious'-vibe, involving strange fey spirits, trolls and creatures from Norwegian fairy-tales (go tusser og vetter!), while at the same having human(oid)s and their ambitions/goals playing a big role. Hoping to inject an atmosphere of the strange and wonderful but avoiding DM arbitration and having a game where PCs set a goal and accomplish it through struggle and guile. Places will be far between, so travel and discovery will play a big part. Also, setting the stage for inter-party interaction (possibly conflict, I have to trust my players here) by giving some of the PCs individual goals.