Warmduscher
First Post
I asked this in RPG.net too, but I thought it might be insteresting to as for opinions here as well with the D&D focus.
As the title says, do you do anything about players doing builds that just aren't very effective? Of course there is alway plenty of talk about how to prevent munchkin builds and such but I too saw some opinions that PCs should be able to 'pull their weight' as it's often called. Are you happy to let a player do whatever if he's fine with it?
A reason I'm asking is that I currently run a Changeling rogue 4/illusionist 5 in our Eberron group. Great in social matters and able to cause plenty of confusion with the shapechanging abilites, but very inefficient in combat situations which we got our share of. Now I'm happy to just do some (usually invisible) scouting and otherwise flee and hang back, maybe do a backstab or two if the opportunity arises.
To go into a bit more detail without a full writeup, the skills are very drawn out with points in social skills, some unusuals like forgery, appraise and escape artist and a few into the classic dungeon skills too. For his spells I don't usually use damage ones, but rather support/things to cover his escape like illusions, monster summoning and the always useful charm person. So with him it's really the philosophy that something has gone horribly wrong if he ends up in melee.
So how would you react to a character like this; either as a fellow player or GM?
As the title says, do you do anything about players doing builds that just aren't very effective? Of course there is alway plenty of talk about how to prevent munchkin builds and such but I too saw some opinions that PCs should be able to 'pull their weight' as it's often called. Are you happy to let a player do whatever if he's fine with it?
A reason I'm asking is that I currently run a Changeling rogue 4/illusionist 5 in our Eberron group. Great in social matters and able to cause plenty of confusion with the shapechanging abilites, but very inefficient in combat situations which we got our share of. Now I'm happy to just do some (usually invisible) scouting and otherwise flee and hang back, maybe do a backstab or two if the opportunity arises.
To go into a bit more detail without a full writeup, the skills are very drawn out with points in social skills, some unusuals like forgery, appraise and escape artist and a few into the classic dungeon skills too. For his spells I don't usually use damage ones, but rather support/things to cover his escape like illusions, monster summoning and the always useful charm person. So with him it's really the philosophy that something has gone horribly wrong if he ends up in melee.
So how would you react to a character like this; either as a fellow player or GM?