NaturalZero
Hero
I'm going to use the racial feature swap on pretty much every character I ever make at this point. Giving a "warrior" race features that are superfluous for a "warrior" class build always struck me as clunky design.
Steady Aim substantially narrows the gap between the archer and the dual wielder, but it does not eliminate it (in the scenario I tested with an 8th-level rogue, dual wielding got you 24 DPR while Steady Aim was 21.5 [Edit: This is incorrect. I made a mistake in the dual wielding calculation, it's actually 21.3, just about on par with Steady Aim, so my point may not be valid] absent any feats or other features). Furthermore, you sacrifice the ability to move. So I don't think melee rogues have to worry about being put in the shade.We’re already discussing this in the Steady Aim thread, but two attacks vs. one attack with advantage is the same number of chances for sneak attack, since it can only be used once per turn. That’s actually the point of Steady Aim - it’s a band-aid fix that insures that ranged rouges and single-stick rogues keep up with dual-wielding rogues’ DPR in games where the DM is stingier with opportunities to Hide in combat than the designers anticipated.
That is helpful to know. I think I still like the idea of these features being acquired in-game, either as Boons or through training. But it is good to know that Steady Aim is still slightly behind DW, at least at some levels.Steady Aim substantially narrows the gap between the archer and the dual wielder, but it does not eliminate it (in the scenario I tested with an 8th-level rogue, dual wielding got you 24 DPR while Steady Aim was 21.5, absent any feats or other features). Furthermore, you sacrifice the ability to move [edit: a dual wielder doesn't get Cunning Action either, my mistake]. So I don't think melee rogues have to worry about being put in the shade.