D&D 5E So what variant features from Tasha’s are you planning to use?

All of them.
There is no ability wgich seems unreasonable.
I find tge monk healing borderline broken... maybe to max half hp would have been in order.
A level 8 monk can heal 4d8+12 hp per short rest...
but then, when you think about it, it is only after having been dealt a lot of damage and then having spare ki to use. Which should not happen.

So compared to warlock/cleric mix, it is ok. Healing only up to half hp would not make a big difference for the ability's power, maybe it would even help beginner's to not fall in the trap of relying on it.
 

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As a DM I'm going to take the policy of "If you're interested in something come talk to me about it, and we'll work something out." Mostly because for an existing campaign some changes might just not make sense. If I were to start up a brand new campaign I would probably allow everything and see what the players take.

As a player I am excited to swap to the Blessed Warrior paladin fighting style. At 10th level throwing a javelin just doesn't really cut it as a ranged option anymore with limited range, only being able to throw 1 per turn, and not being magical damage for overcoming resistance. So I want to take sacred flame to shore up on that. My defense fighting style was great at low levels but I'm finding now even with 23 AC things can hit pretty consistently so it's not as big a boon.
 

I find tge monk healing borderline broken... maybe to max half hp would have been in order.
A level 8 monk can heal 4d8+12 hp per short rest...
but then, when you think about it, it is only after having been dealt a lot of damage and then having spare ki to use. Which should not happen.
This is why I'm not really concerned. I don't think I've seen a Monk end up with more than a couple free Ki points. All this means is that the Monk might have some benefit from unspent resources when you short rest. Like the most potent thing about it is the Monk can fully heal if they have several hours to rest during the day. But, so can the Fighter. And the Life Cleric can do that and heal the whole party. I suppose that is limited, but it's still a huge amount of healing.
 

This is why I'm not really concerned. I don't think I've seen a Monk end up with more than a couple free Ki points. All this means is that the Monk might have some benefit from unspent resources when you short rest. Like the most potent thing about it is the Monk can fully heal if they have several hours to rest during the day. But, so can the Fighter. And the Life Cleric can do that and heal the whole party. I suppose that is limited, but it's still a huge amount of healing.
The life cleric is limited to half hp. But I looked it up: The celestial warlock at level 5 can surpass the monk healing per short rest easily. At that point, Healing spirit nerf has lost its justification a bit... It is still a very strong spell though if upcast.

I really like the monk now. With its hit improving addition, his free weapon attack when you spend ki points during your action, you can rock a pretty solid monk. You have a good ranged option by just making a sling your lvl2 monk weapon. If needed, you can really push that one attack which should stun the enemy. You have two chancesto hit and can nearly guarantee it. So even if you find yourself spending 4 or 5 ki points at level 5, you might be able to rock.

I am still thinking, that the monk should get either their proficiency bonus or their wisdom modifier to his ki point reservoir, so they are a bit more helpful over the course of the day. Maybe prof bonus ki per day that don't recover on a short rest.
 
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I am going to use Customizing Your Origin.
Single classed characters will gain the Optional Class Features.

So overall:
  • Races: PHB, MTF, & VGM
  • Classes: PHB
  • Subclasses/Feats/Invocations/Spells: PHB, XGE, & TCE
  • TCE Options Used: Customizing Your Origin & single classed characters gain Optional Class Features
  • DMG Options Used: Wands That Don't Recharge
 

I'll probably allow them all for now, and nerf/remove them if they become problematic. The ones I, as a writer and DM, have a problem with aren't really a problem balance-wise, I just don't like them (Metamagic Adept and Eldritch...whatever).
 

Kensai monk feel cheated because one of their subclass’s most interesting features is now freely available to anyone.
Is being able to use a longsword really one of their most interesting features?

They get an awful lot more than that, so I doubt many players are going to be sad about it.

ANyway, for me, I"ll be allowing all of it.
 

Is being able to use a longsword really one of their most interesting features?

They get an awful lot more than that, so I doubt many players are going to be sad about it.

ANyway, for me, I"ll be allowing all of it.
shrug it’s the main draw for me, anyway. Spending Ki to give your weapon a temporary +X modifier is fine, but kinda boring.
 

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